House Rules

General

  • The rules at BetCRIS conform very closely to those found at Las Vegas Sportsbook, and are used to protect both our company and you, the bettor.
  • All customer betting accounts at BetCRIS are private and confidential, and all calls are recorded on tape and held for disputes for a period of seven days.
  • All Clients must be 18 years of age or older.
  • BetCRIS reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.
  • All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.
  • Each client is required to identify himself by his betting account number and password on each call and each login to BetCRIS. The client has sole responsibility for his specific password and account number .
  • Account balances will reflect any wagers on future propositions or pending wagers.
  • Customers at BetCRIS cannot risk more money than is available in their account.
  • All players are to confirm their bets with the operator at the end of the using their password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed, the wager will be at the management discretion.
  • No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered.
  • On over/under wagers, over-time periods are included in the final score.
  • When wagering on half-time lines, the over-time period(s) are included as a part of the second half.
  • All minimums, maximums, and betting payout prices are subject to change without prior written notice.
  • Maximum betting payout for any parlay is $150,000.
  • All wagering disputes shall be resolved by the read-back from the recorded call and shall be ruled final.
  • With regard to suspended games, protest games, or overturned decisions, BetCRIS follows Las Vegas gaming rules for wagering purposes. Otherwise BetCRIS does not recognize suspended games, protests and overturned decisions for wagering purposes.
  • All sporting events must be played on date unless otherwise specified. If an event is postponed and/or rescheduled or a change of venue, the event will automatically constitute "no action," which means all monies for that event will be refunded (Unless sport specific rules state otherwise) .All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option. Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling and weather problems bad light etc, then all wagers will have action and all wagers will stand.
  • All betting payoffs are calculated on the odds in effect at the time of the wager.
  • It is prohibited to parlay the same team with both the pointspread and the money line. Multiple bets are not accepted where the outcome of one part of the bet contributes to the outcome of another (correlated plays).
  • BetCRIS, does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report such information to the appropriate taxable jurisdiction.
  • BetCRIS is not responsible for any misrepresentation by any client upon application for membership.
  • BetCRIS is not responsible for clients who disclose their password and account number to other parties.
  • The winner of an event, or game, will be determined on the date the event is concluded.
  • All wagers are in U.S. dollars.
  • In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.
  • BetCRIS reserves the right to take away any bonus, any time, without explanation.
  • Dates and kick-off time of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. For any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  • All futures wagers are accepted as "All In", Run or Not Run, Entered or Not Entered. Stakes are lost on a future bet if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players/competitors tied.
  • Only one account is allowed per person. Multiple accounts will be voided

Winners and losers are official after:

  • Soccer 90 minutes of play - Overtime and/or Penalty shots are not included
  • Football - NCAA & NFL - 55 minutes of play
  • Basketball - NBA - 43 minutes of play
  • Basketball - NCAA - 35 minutes of play
  • Hockey - NHL - 55 minutes of play
  • All other sporting events - 55 minutes of play
  • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting unless specified and with the exception of soccer lines including a quote for a draw.
  • On half time wagers, overtime periods are included as part of the second half.
  • All period and quarter wagers placed are for that specific period or quarter only. All overtime wagers placed will be for the full overtime, regardless of how many overtimes
  • Other sports: All other contests that involve a scheduled length of play time or time limit must play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for betting purposes.

Specific Internet Betting Rules

  • You should determine whether BetCRIS services are permitted under the laws of your jurisdiction.
  • Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your betting account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-800-596-8946.
  • All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.
  • Any manipulation of prices and or spread may result in the ticket being marked a loser.

Rollover Conditions

  • The term "rollover" simply means you must wager the specified amount at least that many times before requesting a payout.  For example, if you deposit $50 and receive a 10% Re-Up Bonus with a 4 times rollover requirement, you would only need a minimum of $150 ($50 x 4) in action prior to requesting a payout.  Once you have accepted a freeplay bonus, you cannot request a payout before the rollover requirement is fulfilled.
  • When calculating the betting action required to fulfill a rollover, the lower of the two values (to risk / to win) is always used.   For example, if you bet $20 on Team A to win $30, and you bet $20 on Team B to win $10, and you bet $10 on Team C to win $5, the total betting action applied toward fulfilling the rollover requirement would be $35 ($20 + $10 + $5).  Following the guidelines in this example, you would only need to place $115 more in betting action before requesting a payout. Only bets made on odds from 1.5 (-200) to 4.0 (+300) will count towards the Rollover, unless otherwise specified.
  • Bets that push count for the rollover.

New Accounts

15% New Player BonusSimply deposit $50 or more and get a 15% sign-up bonus up to $500

TERMS & CONDITIONS

All bonuses are optional. If you do not want to comply with any rollover requirement, don't submit the code in the cashier.

  • This bonus offer is one-time only and cannot be combined with any other offer.
  • Promotion valid for new customers only.
  • ALL deposit methods are eligible for this promotion except for Moneybookers
  • Minimum deposit of $50 required. (Deposits over $300 qualify for sending fees to be credited to player's betting account when fees apply.)
  • Bonuses are in the form of a free sports play. General freeplay bonus rules apply.
  • Maximum bonus awarded is $500 bonus.
  • All bonuses must comply with a 5-time rollover requirement before any withdrawal is made.
  • Please contact BetCRIS Customer Service if you do not receive your sportsbook freeplay bonus within 24 hours of your deposit.
  • Promotion valid until further notice.
  • BetCRIS reserves the right to modify or terminate this promotion at any time without prior notice.

Re-Deposits

10% Re-Up Bonus

  • Every time you re-deposit into your BetCRIS account $50 USD* or more, receive a 10% BONUS FREE PLAY up to $500 USD*.
  • 3 times Rollover (3x ro) required -- simply wager the deposit amount a minimum of three times before requesting a payout.  Please read the General Rules regarding freeplays for complete details.
  • Freeplay bonuses are intended to help extend your play and increase your opportunities to win!  Keep in mind that accepting a freeplay bonus is always optional - you can choose to decline a freeplay bonus offer if you wish.  Accepting a freeplay bonus constitutes your acknowledgment and acceptance of the BetCRIS general freeplay rules, and you thereby agree to comply with the terms of the rollover conditions in full before you can request a payout.

*or the equivalent value in another currency.

Re-up bonuses are granted only if:

  • The player has a balance of $100 or less.
  • The players recent wager activity has resulted in losses that are at least equal to his re-up deposit amount.
  • The player has not requested a payout in at least 30 days.

Basic Free Plays Rules on Generic House Bonuses

  • What is a FREE PLAY? A Free Play is a type of bonus that can be used to place bets in the Sports Book free of risk. It is intended to help recreational bettors extend their play and increase their opportunities to win.  From your FREE PLAY bonus balance, you can place FREE PLAY wagers on major sports (soccer, football, basketball, baseball and hockey)  and the amount is deducted from your FREE PLAY bonus balance.  Unlike cash wagers, when you win on a FREE PLAY wager, you receive the winnings from the wager only.
  • Freeplay bonuses are not received automatically - you have 24 hours from the time of your deposit to request your freeplay bonus.
  • Freeplay bonuses are intended to help extend your play and increase your opportunities to win! Keep in mind that accepting a freeplay bonus is always optional - you can choose to decline a freeplay bonus offer if you wish. Accepting a freeplay bonus constitutes your acknowledgment and acceptance of the BetCRIS general freeplay rules, and you thereby agree to comply with the terms of the rollover conditions in full before you can request a payout.
  • Minimum deposit of $50 USD* required to be eligible for freeplay bonus. Unless otherwise specified.
  • Maximum freeplay bonus awarded is $500 USD*
  • Maximum payoff for any freeplay wagered is $5,000 USD*
  • If a free play is used in a specific wager whose outcome is a push or a tie, the free play is lost
  • The term "rollover" simply means you must wager the specified amount at least that many times before requesting a payout.  For example, if you deposit $50 and receive a 10% Re-Up Bonus with a 3 times rollover requirement, you would only need a minimum of $150 ($50 x 3) in action prior to requesting a payout.  Once you have accepted a freeplay bonus, you cannot request a payout before the rollover requirement is fulfilled.
  • When calculating the betting action required to fulfill a rollover, the lower of the two values (to risk / to win) is always used.   For example, if you bet $20 on Team A to win $30, and you bet $20 on Team B to win $10, and you bet $10 on Team C to win $5, the total betting action applied toward fulfilling the rollover requirement would be $35 ($20 + $10 + $5).  Following the guidelines in this example, you would only need to place $115 more in betting action before requesting a payout.
  • Only bets made on odds from 1.5 (-200) to 4.0 (+300) will count towards the Rollover, unless otherwise specified.
  • Freeplay bonuses can only be used to wager in the BetCRIS sportsbook on major sports: Soccer, Football. Basketball, Baseball and Hockey
  • For all Soccer, Football and Basketball events, freeplay bonuses can only be used to wager on speads and totals.
  • For all Hockey and Baseball events, freeplay bonuses can only be used to wager on money lines and totals.
  • Freeplay bonuses cannot be used to wager on proposition lines or other exotics.
  • Freeplay bonuses can only be used on selections with odds between -200 (1.5) and +300 (4.0)
  • BetCRIS reserves all rights to disqualify anyone, individually or as a group, who attempts to abuse these rules or defraud the freeplay bonus system - at any time, with or without notice. In the case of disqualification, all funds used by individuals or groups attempting to defraud BetCRIS are subject to forfeit. Along the years, BetCRIS has built a solid reputation among players, big and small, for fair play with everyone who abides by the rules.
  • As another way to extend your play and increase your opportunities to win, all BetCRIS promotions, contests, and freeplay bonuses are intended for recreational players only. BetCRIS reserves the right to determine your eligibility to participate in any promotional offers and your eligibility to receive and use freeplay bonuses, and furthermore reserves the right to revoke eligibility at any time for any reason.

* or the equivalent value in another currency.

Straight

Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6
  • If the straight bet is on the Bulls -6 then the Bulls must win by more than 6 points for the bet to win.
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the bet to win.
  • If the game lands on 6 pts. then your bet is a "push" and will result in "no action". i.e.: Final Score: Rap 90 and Bulls 96

Parlay

Two or more teams or totals can be combined to make one wager. All teams must win by the point spread margin. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed.

You may estimate Parlay Payoffs by following steps (example provided):

Let's say you play the Pirates +150 and the Pirate game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings or should we say potential winnings.

  • 1. Calculate Parlay Factor for each piece: if the price of the piece is positive - simply add one to get factor, if the price of the piece is negative v calculate reciprocal, multiply by -1, and then add one.
  • 1.50 + 1 = 2.50
  • -1.20 (take reciprocal or divide one by the negative price) 1/1.20 = 0.83 + 1 = 1.83
  • 2. Multiply all factors - then multiply this factor times the bet amount - the result is the payoff (including your bet)
  • 2.50 x 1.83 = 4.57 (now multiply this times your bet) x 100 = 457
  • $457 is your total return if both pieces win (including your bet amount)
  • 3. Subtract your bet from the figure calculated in 2 - Result is your winnings.
  • 457 - 100 = 357 Winnings

This will also work for three, four, five,... team parlays, simply follow the steps. Note: This is will provide you with a rough estimate; actual winnings may differ due to rounding.

  • In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.
  • (!) All parlays are based on a true odds format except for parlay cards.
PARLAYS PAYOFFS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940

Note: Maximum parlay payout is $ 150,000

Note: Maximum parlay payout will be enforced when duplicating the same exact parlays.

Teaser

Teasers are wagers in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example: 2 team teaser 5pts for $100
Lakers +4 +5 pts = the teased line is now +9
Knicks -3 +5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.
FOOTBALL TEASERS
  6 pts 6½ pts 7 pts
2 Team NFL * 1.83 ó -120 1.77 ó -130 1.70 ó -140
2 Team NCAA * 2.00 ó +100 1.91 ó -110 1.83 ó -120
3 Team 2.55 ó +155 2.35 ó +135 2.20 ó +120
4 Team 3.50 ó +250 3.25 ó +225 2.95 ó +195
5 Team 5.00 ó +400 4.75 ó +375 4.25 ó +325
6 Team 6.50 ó +550 6.00 ó +500 5.75 ó +475
7 Team 9.00 ó +800 8.00 ó +700 7.00 ó +600
3 Team 10 Pts = 1.83 ó -120

A tie plus a loss is a loss * - A tie plus a win is NO ACTION *

BASKETBALL TEASER
POINTS 5 pts 5½ pts 6 pts
2 Team 1.91 ó -110 1.83 ó -120 1.77 ó -130
3 Team 2.50 ó +145 2.35 ó +135 2.25 ó +125
4 Team 4.00 ó +300 3.50 ó +250 3.00 ó +200
5 Team 5.50 ó +450 5.00 ó +400 4.50 ó +350
6 Team 7.00 ó +600 6.50 ó +550 6.00 ó +500
7 Team 9.00 ó +800 8.00 ó +700 5.00 ó +600
3 Team 8 Pts = 1.83 ó -120
MAX TEASER WAGER LIMIT PER COMBINATION
  Point Spreads Only Where Totals are Included
NFL $20,000 $5,000
College Football $10,000 $3,000
NBA and College Basketball $10,000 $5,000

Please note: Some teaser prices and limits vary from the agent’s directive.

If Bets

If bets help customers who want to have action on more than one game but based on the result of the 1st wager. There are 2 types of if bets, “If Win Only” and “If Win/Ties or cancelled.

If Win Only example:
Dallas Cowboys -5 $110 to win $100
If Win Only
Carolina Panthers +4 $110 to win $100
  • If the Cowboys lose, the wager stops there and is scored a loser -$110.
  • If the Cowboys win +$100 the wager continues to the Panthers wager.
  • If the Panthers win, the wager is a $200 winner
  • If the Panthers lose the wager is a $10 loss.
  • If the Cowboys win by exactly 5, then there will be no action on the Carolina Panthers and the 110 will go back to your account.
If Win/Ties or cancelled example:
Dallas Cowboys -5 $110 to win $100
If Win/Ties or cancelled
Carolina Panthers +4 $110 to win $100
  • In this case, customers will have action on the second part of the wager if Dallas wins by 5 or more points.

*The risk amount of the the second part of the if wager, may not exceed the risk amount of the first part.

Reverse

A Reverse wager connects two contestants in two separate IF bets. The first IF would connect contestant A to contestant B, the second bet would connect contestant B to contestant A. Keep in mind Reverses are If bets where you need to select if win only or if win/ties or cancelled.

Example:

A customer wants a $100 Action Reverse with the New England Patriots -9, and the Denver Broncos +6… the play would look like this.

Part A:

New England Patriots -9 Risking $110 to win $100, If that play wins or pushes then there will be action on the Denver Broncos +6 risking $110 to win $100. If the New England Patriots don't cover the -9 spread then there will be no action on the Denver Broncos +6.

AND

Part B:

Denver Broncos +3 risking $110 to win $100, if that play wins or pushes then there will be action on the New England Patriots -9 risking $110 to win $100. If the Broncos don't cover the +6 spread then there will be no action on the Patriots -9.

  • The total risk amount is $220.00, but the player has a possibility of winning up to $400.00.

Action Points

Action Points are available for football and basketball. Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:
Atlanta Hawks 191
Houston Rockets -5
  • Suppose you wager $100 a point on the Houston Rockets and ask for a cap of 10 points. Houston must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000.
  • If Houston wins by 9 points, your net winnings would be $400. On the other hand, if Houston fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game, getting 5 points.
  • Action points can only be placed through our call center.

Money Line

Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.

Example:
Orlando Magic -280
Houston Rockets +240
  • If you wager on Orlando -280 you lay $280 to win $100.
  • If you wager on Houston +240 you lay $100 to win $240.
  • The line values are determined based on the point spread. When betting money lines you are betting on a team to win the game outright.

Open Wagers

Open wagers allow the customer to play teasers or parlays making one selection at different times or even different days.

Example: 3 Team Parlay $100 to win $600
Cowboys -8
Dolphins -14
OPEN*
  • Any open wager left unfilled/pending for more than 90 days will be cancelled.
  • No open spots on 10 pt teasers. No open spots on 4 team or more parlays.
  • The minimum amount for a bet placed online with 1 or 2 open spots is $50 and customer must call to fill the open spots.

Football General Rules

Official Game Times

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

Game must be played on scheduled date and site.

NFL Betting Props

NFL-SCORE FIRST in the game:
First team to score in the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
NFL-SCORE LAST in the game:
Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
NFL-SCORE IN THE FIRST 7½ MINUTES:
7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.
NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:
Must be an official game (55 minutes of play) and includes overtime.
NFL-FIRST SCORING PLAY (touchdown or FG/safety):
If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 UNANSWERED SCORES:
Extra points or 2 point conversions do NOT count.
PLAYER PROPS:
All players must take the field and play for action. Results are based on the official stats from the game.
A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.

Buying To/On 3 in NFL and NCAA

NCAA:
-115 surcharge to Buy on/off of 3.
No Surcharge to buy to 3.
NFL
-120 surcharge to Buy on/off of 3.
Buying off of 3 in NFL is NOT allowed at BetCRIS.

Betting on Football | Football Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:
Green Bay Packers -7
Denver Broncos +7
  • If the straight wager is on the Packers -7 then the Packers must win by 8 or more points for it to be a winner.
  • If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.
  • If the game lands on 7pts. then the game is a "push" and will result in "no action".

Betting on Football | Football Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.

Example:
Baltimore Ravens VS Atlanta Falcons
TOTAL IS 38
  • If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 pts.
  • If the combined total score falls on 38 pts., the wager is a "PUSH" and there is "NO ACTION".
  • Overtime counts for wagers placed for the game and for the 2nd half
  • Overtime does not count for 4th quarter wagers

Betting on Football | Football Money Line Wager

With this type of wager you stipulate which team is going to win. Disregarding the point spread.

Example:
Green Bay Packers -7
Denver Broncos +7
  • If you wager on Green Bay -280 you lay $280 to win $100.
  • If you wager on Denver +240 you lay $100 to win $240.

Betting on Football | Football Parlay Wager

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:
2 team parlay for $100
Green Bay Packers -7
Denver Broncos +7
  • The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet laying the original amount at risk.

Betting on Football | Football Teaser Wager

In case of a tie or no action the Teaser will revert to the next teaser of fewer teams, except in a 2 Team Teaser where a tie and win will be no action. If one selection loses the teaser is considered a loss.

Example:
2 team teaser 7pts for $100
Green Bay -7+7 pts = the teased line is now "pick"
Denver Broncos +7+7 pts = the teased line is now +14
  • The payout in a 2 team teaser for 7 pts. is 10/13 In this case you will lay $130 to win $100.

Betting on Football | Football Pleaser Wager

This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted 6 point spread in favor of the house. In a pleaser you subtract points from the sides (no totals allowed). If one selection loses the teaser is considered a loss.

Example:
2 team pleaser 6pts for $100
Green Bay -7-6 pts = the teased line is now -13
  • Denver Broncos +7-6 pts = the teased line is now +1
  • The payout in a 2 team pleaser is 6 to 1. In this case you would lay $100 to win $600.
FOOTBALL TEASERS
  6 pts 6½ pts 7 pts
2 Team NFL -120 -130 -140
2 Team NCAA 100 -110 -120
3 Team +150 +135 +120
4 Team +235 +215 +200
5 Team +350 +320 +300
6 Team +550 +500 +475
7 Team +800 +700 +600
3 Team 10 Pts = -120
A tie plus a loss is a loss
A tie plus a win is NO ACTION
(Any loss in a 3 team 10pt teaser is a loss, then any push with winners are graded as a push)
PARLAYS ODDS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING POINTS
  Lay
½ points -120
1 point -130
1½ points -140
2 points -150

Basketball

Official Game Times

Bets are considered official after 43 minutes of play (NBA) or 35 minutes of play (NCAA). If the official time of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Game must be played on scheduled date and site.

Team Totals and Special Spreads

The game must be completed up to within 5 minutes of normal duration.

Player Props

All players must take the court and play for action. Results are based on the official stats from the game.

Basketball Betting | Straight Bet

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6
  • If the straight bet is on the Bulls -6 then the Bulls must win by 6 or more points for the wager to win.
  • If the game lands on 6 pts. then the game is a "push" and will result in "no action".
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 6 points for the wager to win.

Basketball Betting | Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.

Example:
Dallas Mavericks
Indiana Pacers
TOTAL IS 178
  • If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.
  • If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.
  • If the combined total score falls on 178 pts. the wager is a "PUSH" and there is "NO ACTION".
  • Overtime counts for wagers placed for the game and for the 2nd half
  • Overtime does not count for 4th quarter wagers

Basketball Betting | Money Line

With this type of bet you wager which team is going to win. Disregarding the point spread.

Example:
Orlando Magic -280
Houston Rockets +240
  • If you wager on Orlando -280 you lay $280 to win $100.
  • If you wager on Houston +240 you lay $100 to win $240.

Basketball Betting | Parlay

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:
2 team parlay for $100
Portland Trail Blazers +4
San Antonio Spurs -10
  • The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Betting | Teaser

In case of a tie or no action the Teaser will revert to the next teaser of fewer teams, except in a 2 Team Teaser where a tie and win will be no action. If one selection loses the teaser is considered a loss.

Example:
2 team teaser 5pts for $100
Lakers +4+5 pts = the teased line is now +9
Knicks -3+5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.
BASKETBALL TEASER
POINTS 5 pts 5½ pts 6 pts
2 Team -110 -120 -130
3 Team +180 +160 +150
4 Team +300 +250 +200
5 Team +450 +400 +350
6 Team +600 +550 +500
7 Team +800 +700 +600
TIE + LOSS = LOSS * TIE + WIN = PUSH
PARLAY ODDS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING POINTS
  Lay
½ point -120
1 point -130
1½ points -140
2 points -150

Baseball

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Events will not carry over to the following day (unless otherwise specified). BetCRIS does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.

When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Game must be played on scheduled date and site.

**During the MLB Playoffs, games all wagers will have action until the game is played to completion, regardless of their duration or the day on which they end.** 

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action
Team against team, regardless of the starting pitcher. "Action" bets will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.
Overnight Baseball
Due to scheduling changes an overnight game may become a part of a doubleheader. When this occurs, Unless both pichers from the overnight matchup start in GAME 1, then the original matchup from overnight will be treated as an off pitcher matchup. Game 2 will be treated as a completely 'new' matchup.
One specified pitcher
A wager on or against a specified pitcher, regardless of the other starting pitcher.
Both specified pitchers (listed)
If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed "no action".
Note:
If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Baseball Betting | Money Line

Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:
Mets - 140
Reds + 120
  • If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Baseball Betting | Totals Over/Under

There is a standard 20 cent line.

Example:
Mets 7 over -120
7 under Even Money
  • If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn't matter. You are only betting on the total runs of the game.

Baseball Betting | Run Line Betting

A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:
Braves -1 1/2 +130
Pirates +1 1/2 -150
  • If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.
  • If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Baseball Betting | Parlays

The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line. Maximum parlay payout is $ 150,000

Example:
Taking the Pirates +220 and the Braves -135 in a 2 team parlay for $100 100(wager) x 3.2 x 1.74 - 100(wager)= $457
Example:
3 team parlay taking the Red Sox +148, Mets EVEN and Texas -119 for $100 100(wager) x 2.48 x 2.00 x 1.840 - 100(wager)= $813
Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

MLB - SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

MLB - First Halfs
Bet are based on the score in the first 5 FULL INNINGS. If after the first 5 full innings the game is not completed, all wagers on the first half will still stand.
All wagers are based on listed pitchers.
MLB - Second Halfs
Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
All wagers are action, regardless of pitcher.
MLB - Total hits runs and errors
Has to be a full game - 9 innings to have action (8½ if the home team is ahead).
All wagers are based on listed pitchers.
MLB - Team to score first
First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played.
All wagers are based on listed pitchers.
MLB - Team to score last
Has to be an official game. All wagers are based on listed pitchers.
MLB - Will there be a run scored in the first inning
If a run gets scored in the first inning and the game is cancelled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is cancelled or postponed all wagers stand.
All wagers are based on listed pitchers.
MLB - Strikeouts by Team
In case the game gets suspended before 5 full innings are played, all wagers on Strikeouts by team will be cancelled. If a match is shortened before completion, but after 5 innings, then the strikeouts are only recorded to the last full innings eg, a Match is called after 7.5 innings, all strikeouts will be recorded only after 7 full innings.
MLB - Baseball Team Total
Has to be a full 9 innings to have action. (8½ if the home team is ahead).
All wagers are based on listed pitchers.
MLB - 2 1/2 Runlines/Alternative Runlines and Team to have more home runs
All bets are based on listed pitchers. Game must go atleast 8 1/2 innings if the home team is winning, otherwise match must be fully completed.
All wagers are based on listed pitchers.

Soccer

Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bet placed on the spread.

The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.

If any match is abandoned or postponed all bets will be void unless the relevant market result has already happened. For example, "first goal scorer" betting will stand if a goal has already been scored.

Where a venue is changed, bets will stand unless the game is to be player at the original away team's ground in which case all bets will be void.

Tennis

Tennis General Rules

At BetCRIS we accept bets on all major tennis events using straight money lines.

Example:
Rafael Nadal -140 or risk $140 to win $100
Novan Djokovic +120 or risk $100 to win $120
  • BetCRIS provides all tennis wagers on the individual matches or sets. Betting must be fully completed without player's withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as *"All In"* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.

Hockey

Hockey General Rules

Official Game Time

The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.

If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Game must be played on scheduled date and site.

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey  

NHL -Alternative Pucklines & Totals include overtime and shootouts

Line Types

We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option), and Straight Money Lines.

Hockey Betting | Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:
Boston Bruins +1 1/2 -140
L.A. Kings -1 1/2 +120
  • If betting on the Kings the customer would give up a goal and a half and would risk $100 to win $120; the Kings would have to win by at least two goals. If betting on the Bruins, the customer would get a goal and half but would risk $140 to win $100.

Hockey Betting | Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:
Boston Bruins +110
L.A. Kings -130
  • If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Hockey Betting | Totals Over/Under

Example:
Bruins +1 1/2 -140 5 OVER -130
Kings -1 1/2 +120
  • As well as having favorites on sides you also have favorites on totals, in this example over the total of five goals is indicated as the favorite in which case the customer would lay $130 to win $100. If betting on the game to go under five goals the customer goes with the underdog so he/she receives a larger return in this case risking $100 to win $110. If there is no money line indicated the total has a "FLAT" line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way. When you wager on total pucks, if the score falls on the number in this case five, it will be "no action".
Hockey Parlays Betting

Hockey Parlays

With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $ 150,000

Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Golf

Golf General Rules
Betting on all Major Golfing Events
  • Straight money line betting as well as match-ups.
  • Betting right up until tee-off time.
  • In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.
Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.
To Win a Tournament
  • All bets are treated as "All In". All players quoted have action regardless if a player withdraws before the tournament begins and are settled as a loss.
  • In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied. For example 2 players tie for the Top USA player at the British Open will result in the normal payout given divided by 2.
  • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day's play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
  • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.

Boxing

Fight General Rules

Fight Lines on All Major Title Fights

Straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Betting on Fight until the sound of the bell for the first round.

Example:
Tyson -280 risk $280 to win $100 on Tyson
Holyfield +190 risk $100 to win $190 on Holyfield
Will go 4 1/2 rounds +150 risk $100 to win $150
Will not go 4 1/2 rounds -170 risk $170 to win $100
  • 4 1/2 rounds means four full rounds and ninety seconds of the fifth round
  • All results are official by the result of the governing body on the day of the fight.
  • If a price is offered for a draw: in the event of a draw all bets on either boxer to win will be losers.
  • In round by round betting: if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
  • If the scheduled number of rounds is changed all "Pick the round" bets are void and bets refunded.
  • All bets on either boxer to win will be decided by the judges decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
  • Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand.
Once the 14 days have expired, all bets are void.

Motor Racing

NASCAR

There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

Driver must start for action.

Example:
(Straight Wager):
Jeff Gordon 1/1 or 100 to win 100
Dale Jarrett 2/1 or 100 to win 200
Mark Martin 2/1 or 100 to win 200
Mark Skinner 5/2 or 100 to win 250
Dale Ernhardt 7/5 or 100 to win 140

If a postponed race takes place within 72 hours of the scheduled start time all bets have action.

Motor Racing and Nascar Match-ups

Both drivers must start for action.
Match-up 1:
Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Ernhardt +120 or risk $100 to win$120

Formula One Betting

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

To win the race:
60% of the starting field must start the race for action.
Top 3 (podium) finishes:
80% of the starting field must start for action.
Drivers Matchups:
Both drivers must start the race for action.
THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.

Fantasy

Fantasy General Rules

  • • For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com
  • • In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.
  • • All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com
  • • All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.
  • • All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.
  • • Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.
  • • All points are accumulated for each player, or where specified each position.
  • • In the event of a tie, tie breakers will be used, see below for definitions.
MLB Betting Points System

Batting

(Specified batters do not accumulate pitching stats)

Hits 1 Point
Runs 2 Points
Single 1 Point
Double 2 Points
Triple 4 Points
Homerun 3 Points
RBI 1 Point
Stolen Base 1 Point
Base On Balls 1 Point
Strikeouts -2 Points
Tie breakers:
Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):
Player with the least STRIKE OUTS, then if still tied,
The player with the most HITS, Most RBI'S, Most RUNS, Most BB.

Pitching

(Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.)

Innings pitched
2 Points (Fractions count, ie 5.1 inn = 10.2 points)
Hits -1 Point
Runs -1 Point
Strikeouts 1 Point
Home run -1 Point
Base on Balls -1 Point
Saves 1 Point
Blown Saves -1 Point
Wins 1 Point
Loss -1 Point
Tie breakers:
Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner): 1. Player with the most INNINGS Pitched, the if still tied, 2. The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS
After the tie breaker rule, if players are still tied.
Head to head bets will be refunded
In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.

NFL POINTS SYSTEM OFFENSIVE*

Passing Completions Made
¼ Point (ie 1 Point for every 4 Completions)
Passing Yards (50 yards for 1 point, Partial 50 yards count as decimal)
Passing Touchdown 6 Points
Interceptions -2 Points
Rushing Attempts ¼ Point (ie 1 Point for every 4 Attempts)
Rushing Yards (20 Yards for 1 point, Partial 20 yards count as decimal)
Rushing Touchdowns 6 Points
Reception Yards(kick off returns, and punt return yards included) 20 Yards for 1 point, Partial 20 yards count as decimal)
Receptions Made 1 Point
Reception Touchdowns 6 Points
Return Touchdowns 6 Points
2-Point Conversions 2 Points
Fumbles Lost -2 Points
Field Goals 0-39 Yards 3 Points
Field Goals 40-49 Yards 4 Points
Field Goals 50 + Yards 5 Points
Point After Attempt Made 1 Point
*(www.nfl.com stats used only)

NFL POINTS SYSTEM DEFENSIVE*

Opponents Offensive Fumble And Interception Returned for Touchdown 6 Points
Fumble Recovery 2 Points
Sack 1 Point
Interception 2 Points
Safety 6 Points
Blocked Field Goal/Point After Attempt/Punt 2 Points
0 Points Allowed (Credit 10 Points) +10
1-6 Points Allowed (Credit 7 Points) +7
7-13 Points Allowed (Credit 4 Points) +4
7-13 Points Allowed (Credit 4 Points) +4
14-20 Points Allowed (Credit 1 Points) +1
21-27 Points Allowed (Credit 0 Points) +0
28-34 Points Allowed (Deduct 1 Point) -1
35+ Points Allowed (Deduct 4 Points) -4
*(www.nfl.com stats used only)

Other Sports

Cricket Betting

At least one ball must be bowled for bets to stand, otherwise all bets are void. However, if a match is officially abandoned (e.g. due to dangerous pitch conditions) then all undecided bets on the match are void.

For batting or bowling head-to-heads, both batsmen must reach the crease, or both bowlers must bowl one ball for bets to stand, otherwise all bets are void and wagers refunded.

In one-day matches shortened by weather the outcome will be that determined by the Competition Rules. If the match is declared a 'no-result' all bets are void and wagers refunded.

Betting on Australian domestic cricket is based on the most points awarded in the match.

Handball/Floorball Betting

Results will be entered at the end of normal regulation play. Extra time will not count unless specified.

Athletics/Cycling Betting

In Athletics events, betting is "All In". Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.

Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Winter Sports/Olympics Betting

Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as "All In" and with no refunds for non starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.

Elections/Politics Betting

Paid on the official result at the time of swearing in.

Table Tennis

Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.

Bandy

Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.

Darts

Both players must start and the match must reach full completion for action. Post game disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes.

Snooker

Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.

Other Sports not covered

Bets will be decided on the official result declared by that particular sports governing body.

Baccarat

Baccarat

Although originally an Italian game, Baccarat became famous in France in the 15th century. This is considered one of the most glamorous games in a casino.

The player's objective in Baccarat is to correctly guess which of three possible propositions will win the round: Bank, Player, or Tie.

How to Play
Whichever hand is closest to nine is the winner. Two cards are dealt to the Bank hand and two cards are dealt to the Player hand. Sometimes a third card must be dealt to either or both hands; this depends on the outcome of the first two cards. The player needs not to worry about the third card as the dealer is the one responsible for keeping track of the game.
Betting
The player may start the game by placing a bet on the field that he or she feels will win the turn
  • Player - Pays even money.
  • Banker - Pays even money minus a 5% commission which is collected on winning bets.
  • Tie - Pays 8 to 1 if the Player and Banker point totals tie.
Banker
It is important to understand that "Banker" does not represent the house but merely a field to place a bet on the Baccarat table. The casino house makes its money by taking 5% commission from the winnings of the banker field, should it be the winner. The game rules slightly favor the Banker's hand.
Deck
The game is usually dealt from an eight-deck shoe. It is reshuffled when the shoe reaches about 50%
Cards Value
Cards ACE to NINE are worth their face value of 1 to 9.
Cards TEN to KING are worth 0 (zero).
Cards are dealt in the following order: card to player, card to banker, card to player, card to banker. (4 cards)
Cards Total Value
The TOTAL value of the cards cannot exceed 9. So, if the total value exceeds 9 then the last digit is used. Example 8 + 9 = 17 Player has 7

Game Elements

Credits: displays the amount of money you currently have available in your casino account.

Paid: Displays the total amount paid on a winning bet.

Chip Selection: The chip denomination can be selected by clicking on the chip labeled with the amount wish to place or a combination of clicks that will sum up the desired amount to be placed on the table.

Deal Button: Starts a new game. (This button is enabled only after a bet has been placed)

Clear Table: Clears the chips from the table.

Cashier Button: The cashier button takes you to the cashier page, where you can transfer chips to and from the casino. It will not be enabled at all times, however it will be operational when no hand is being played.

Exit Button: The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it will be operational when no hand is being played.

Banker and Player Hands

PLAYER and BANKER receive a 3rd card or STAND on their first two cards as per the rules below unless one of them has a NATURAL

Natural
Player has 9
Banker has 9
First 2 Cards Total 8 OR 9 Banker AND Player STAND - No more cards
Player's 3rd Card
Player Hand totaling 0-5: Player always gets 3rd card. Player Hand totaling 6-7 stands. Stands
Banker's 3rd Card
Banker's Hand totaling 3: Banker gets a 3rd card UNLESS Player's 3rd card is 8 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 4: Banker gets a 3rd card if Player's 3rd card is 2, 3, 4, 5, 6, or 7 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 5: Banker gets a 3rd card if Player's 3rd card is 4, 5, 6, or 7 OR Banker gets a 3rd card if Player's 2 cards total is 6 or 7
Banker's Hand totaling 6: Banker gets a 3rd card if Player's 3rd card is 6, or 7
Banker's Hand totaling 7: Stands

Payouts

Winning Player
Player has 9
Banker has 8
A winning Player hand is paid off at one to one. Thus, if you bet ten dollars, you win ten dollars.
Winning Banker
Banker has 9
Player has 7
A winning Bank hand is paid off at .95 to one. This means that if you bet ten dollars, you win $9.50.
Winning Tie
Player has 9
Banker has 9

The Tie hand is paid at eight to one. Thus a winning tie bet of $10 will return $80. If you bet on either Bank or Player and the Tie wins, you do not lose your bet. It is a push

House Edge Percentage

Edge in favor of the casino is as follows depending on where the bet is placed:

Tie 14.1%
Banker 1.17% (5% commission on wins)
Player 1.36.%

The Tie bet has a 14.1 percent edge in favor of the casino. The house gets a 1.36 percent edge on the Player bet and a 1.17 percent edge on the Bank bet when the bank charges a five percent commission.

Strategy

A predominant aspect of the baccarat games played at the local casino is the scorecard. Casinos encourage this behavior simply because they know it has no bearing on the outcome of the game. One hand has no bearing on the next, and is never influenced by the preceding hands.

If you were betting on the flip of a coin, and it landed heads up 9 times in a row. The chance of the coin landing tails up on the 10th flip is exactly 50%, just as it was the first nine times. Any Baccarat strategy that makes you change your bets based on previous hands is useless and should be completely disregarded.

Blackjack Variations

Blackjack Variations

Besides the regular Blackjack games that you are used to we also offer these exciting variations of this popular game:

Double Exposure
Double exposure is a version of blackjack where both of the dealer's cards are exposed. There are of course some rule changes to favor the dealer in order to compensate. The house edge is greater than conventional blackjack, but still this game is one of the best bets in the casino if properly played. Double Exposure uses the usual blackjack rules with these main exceptions:
  • Both dealer cards are shown face up
  • No Pushes. House wins all ties, except on a natural blackjack.
  • Player blackjack pays even money
  • Player may split only once
For further information on this game and its rules, please read this article at http://wizardofodds.com/doubleexposure
Blackjack Switch
Blackjack switch allows the player to trade cards between two hands. By default six decks of cards are used. The player needs to make two bets of equal amounts and is then allowed to switch the second card dealt to each hand. In order to compensate for this, a dealer 22 results in a push and blackjacks pay even money. All rules are based on conventional blackjack with these exceptions:
  • Dealer hits a soft 17.
  • The player must make two bets of equal size.
  • Cards will be dealt face up.
  • Dealer will peek for blackjack with an ace or ten up. If the dealer has a blackjack all player hands will immediately lose, except a player blackjack will push.
  • The player may switch the second card dealt to each hand. The player may also switch cards to form a blackjack.
  • Player may double on 10 and 11 only.
  • Player may split once.
  • Winning player blackjacks pay even money.
  • A dealer total of 22 will push against any player total of 21 or less. A player blackjack will still beat a dealer 22.
For further information on this game and its rules, please read this article at http://wizardofodds.com/blackjackswitch
Spanish Blackjack
Spanish Blackjack (also refer to as Spanish 21) is yet another interesting variation of blackjack. Depending on the rules set by the house Spanish Blackjack is probably a better bet than blackjack.
Spanish 21 uses six decks, each deck consisting of 48 cards, the regular 52 card deck without the four tens. To make up for the advantage that this gives to the house, this game gives the player a set of favorable rules. The game is based on blackjack rules, including double after split, late surrender, and re-splitting aces. In addition Spanish 21 offers the follows rule enhancements:
  • A player 21 always wins.
  • Player blackjack beats dealer blackjack.
  • Player may double on any number of cards.
  • Player may usually hit and double down after splitting aces.
  • Player may surrender half of total bet after doubling down.
  • A five-card 21 pays 3 to 2, a six-card 21 pays 2 to 1, a seven or more card 21 pays 3 to 1. However the bonuses are not paid if the player doubled.
  • A 6-7-8 or 7-7-7 of mixed suits pays 3:2, of the same suit pays 2:1, and of spades pays 3:1.
  • Suited 7-7-7 when the dealer has a seven face up pays $1000 for bets of $5-$24 and $5000 for bets of $25 or over.
For further information on this game and its rules, please read this article at http://wizardofodds.com/spanish21

NOTICE:These are default game rules. Depending on casino house rules where you play at, some of these might differ.

Basics

Blackjack

The objective of the game is obtaining a hand value that is closest to 21 and higher than the dealer's hand without going over. Your hand or hands, depending at which table you play in the casino, will play against the total of the dealer's hand.

How to Play

Initially, both the dealer and the player are dealt two cards per hand. Player cards are dealt face up and one dealer card is dealt face up. A Blackjack is when the sum of the first two totals 21. The combination can be any Ace with any card with a value of 10.

Deck

The shoe of cards can consist of any number of decks from 1 to 8, this depends on the rules of the house. The number of decks used at a table affect the odds of house. The more decks the better the odds are for the house. The casino lobby indicates the number of decks used in each game.

Cards Value

In Blackjack, the cards are valued as follows: An Ace can count as either 1 or 11. Cards from 2 through 9 keep their face value. The 10, Jack, Queen, and King are all valued at 10.

The Dealer Hand

The plays that the Dealer makes are defined by a set of table rules that determine his actions. Usually these rules are indicated on the blackjack table. The main guidelines for the Dealer hand are:

  • Hit on 16 or less
  • Dealer Hits on Soft 17
  • Stand on Hard 17 or higher
A soft hand is where an Ace is counted as either 1 or 11 without going over 21.
A hard hand has no Aces or just one Ace must count as one so that the hand does not go over 21.

The Player Hand

After the cards are dealt the player must play his/her hand first. The player can make several choices once his two initial cards are dealt. The player's action would depend on the strategy used by the player to the two initial cards. Some tables will have rules that other tables may not have so it is a good idea for the player to find out which tables in the casino are the ones that suit his or her gambling style. These options are indicated in the casino lobby when choosing a game. The Players hand is over when: A Blackjack comes up, Player chooses to stand or Player busts.

These are the choices a player has after being deal the first two cards:

Stand
The player chooses this option if he/she wishes to stand with the cards they have.
Deal
The dealer gives the player another card.
Double
Player can choose to take only one hit and double the amount of his/her bet. This option may vary in how it is offered. Some tables allow a Double on any two cards and some allow it only when the combination of the initial two cards equals 9, 10 or 11. Some tables may even offer a late double that can be played after the player already has 3 cards. These options if available are indicated in the casino lobby. The double option, if played correctly can be very beneficial for the player.
Split
If the player has two cards of equal value, he/she can choose to split the cards into two hands by doubling the amount of the bet. In a Split blackjack is not recognized. Some tables allow players to split multiple times. As with a Double, if played correctly Splits can increase player odds significantly.
Some games will not allow re-splitting Aces and a lot of games will not allow hitting after splitting Aces. Games that allow you to re-split aces and hit after splitting aces are of big advantage for the player.
Insurance
When the dealer's face up card is an Ace players have the option to purchase Insurance. Insurance generally pays 2:1 and is indicated on the table. Insurance can be understood as a side bet on whether the dealer has blackjack or not. If the dealer has blackjack the insurance bet is a winner.
Even Money
Even Money is sometimes used when a player is dealt a Blackjack and the dealer has a face up Ace. The player can take an Even Money payout of 1:1 instead of the usual 1.5:1 and avoid the risk of the dealer having a blackjack which would result in a push.
Surrender
If the player is unsatisfied with the first 2 cards and feels the dealer has a much better chance then the player can surrender and only lose half the bet amount. Surrender is generally a house favorable option.

Bust

This is when the Player's or Dealer's hand total goes over 21. A Busted hand is automatically a loser.

Push

Push is when the Player's hand equals the total of the Dealer's hand. This is tie and the player receives his/her bet amount back.

Minimum / Maximum Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed at the table. This is shown in the top right hand corner of the table.

Multi-Hands

Some Blackjack tables will allow a player to play multiple hands at the same time. A player can play either one, two or three hands simultaneously. The casino lobby indicates which tables will allow a player play multiple hands.

Stored Games

In the event the player looses internet connectivity on or closes his/her browser window in the middle of a game, the game in progress will be stored. Once back in the casino the pending game may be restored and finished by the player.

Craps

Craps

The objective of the game is to bet on the outcome of the dice, that you as the shooter roll. The payouts are made based on the sum of the numbers of the dice once the roll stops. Bets can be based on these two main things:

  • The total sum of the numbers on the dice.
  • That a particular total of the dice comes up before another total.

How to Play

To begin the game, you as the shooter make an initial come out roll, here you must make a Pass Line or a Don't Pass Bar bet prior to rolling the dice. Depending on your choice for this initial bet, you will aim to roll specific numbers in order to win.

Craps

Craps is considered any dice rolled totaling 2, 3 or 12

Pass Line

If you throw a 7 or an 11 on the first roll it is an automatic win, called a Natural. If you throw craps 2, 3 or 12 it is an automatic loss. However if you throw anything else besides 7, 11 or craps then you make a Point. The dealer will mark the point number by placing a puck with its white face up on top of it. This means you are now betting for the number you just rolled (The Pass) to come up again before a 7 is rolled. If it does, you win.

Pass Line Odds

After the point has been established, you can increase your line bet by taking odds. This means you are now betting additional money that the number you just rolled (The Point) will come up again before a 7 is rolled. If it does, you win. This bet is placed directly behind the original line bet. Each point pays different odds. Unlike the original pass line bet, an unresolved pass line odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Don't Pass Bar

You are betting the opposite of Pass Line. If you throw a 7 or an 11 on the first roll it's an automatic loss, and you win if the dice sum 3 or 12. A 2 is called a Stand Off or Tie and you neither win nor lose*. However if you roll anything else besides 7, 11 or "Craps" then you make a "Point". If this happens, then it's the exact opposite of Pass Line. This means you are now betting to win that you will throw a 7 before the number you just rolled (The "Point").

*Depending on house rules, some casinos use the 12 as the stand off or Tie number.

Don't Pass Bar Odds

After the point has been established you can increase your line bet by taking odds. Which means you are now betting additional money that you will throw a 7 before the number you just rolled (The "Point") comes up. A don't pass line odds bet is placed on the right side of your original bet in the Don't Pass Bar. A winning Don't Pass Line odds bet pays true odds. An unresolved don't pass line odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 5:6

Come

It is an even money bet (pays 1:1). The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.

Come Odds

Once the come point has been established, you can increase your line bet by taking odds. This means that you are now betting to win that the number you just rolled will Come up again before a 7 is rolled. A come odds bet is placed directly under your come bet within the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Come odds bet pays true odds. Unlike the original come bet, an unresolved come odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Don't Come

Don't Come bets are basically the same as the Don't Pass Bar bets, but are made after you make a wager on a Don't Pass Bar, and a Point is rolled. You can then back up your bet by laying (betting against the shooter) the odds on the Point.

Don't Come Odds

You are now betting additional money that you will roll a 7 before the "Point" number. If it does, you win. An odds bet is placed in the tiny space directly under your Don't Come bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Don't Come odds bet pays true odds. An unresolved don't come odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 5:6

Place Bets

Place bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Place bets are turned off when they have an OFF marker on top. If a 7 is rolled before your Place number you lose. If your Place number is rolled before a 7 you win.

Payouts Chart
Point Rolled Payout
4 and 10 9:5
5 and 9 7:5
6 and 8 7:6

A Place Lose Bet

A Place Lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. A place lose bet is placed in the narrow, unlabeled bar located just above the box with the corresponding number on the craps table: 4, 5, Six, 8, Nine, or 10. Winning Place Lose bets are paid according to these default ratios:

Payouts Chart
Point Rolled Payout
4 and 10 5:11
5 and 9 5:8
6 and 8 4:5

Buy Bets

Buy bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.

If a 7 is rolled before your Buy number you lose. If your Buy number is rolled before a 7 you win. On Buy bets the casino charges a five percent service charge on the value of your bet in multiples of $1 (a $10 bet will cost you $11).

Payouts Chart
Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Because of these payouts you must pay attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts.

Lay Bets

Lay bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10. If your Lay number is rolled before a 7 you lose. If a 7 is rolled before your Lay number you win.

Payouts Chart
Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 7:6

Because of the nature of these payouts you need to pay special attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts. Same as with Buy bets the casino charges a five percent service charge. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41).

Big Six or Big Eight

Big Six or Big Eight bets pay even money if you win. If a 7 is rolled before a 6 or an 8 you lose. If a 6 or an 8 is rolled before a 7 you win.

Hard Four Bets or Hard Ten

Hard Four or Hard Ten bets are two different bets, but are won in a similar manner and are paid out in the same manner. Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5). You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four or ten. They both pay 7:1.

Hard Six or Hard Eight

Hard Six or Hard Eight bets are two different bets, but are won in a similar manner and the payout is the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you placed your bet on) before a seven, and before any other combination of six or eight. They both pay 9:1.

Proposition Bets

Proposition bets are one time bets that are won or lost depending on the outcome of the next roll of the dice, once the bets are placed on the table.

Field Bets

Field Bets are popular because seven possible outcomes will win (2, 3, 4, 9, 10, 11 or 12), while only four (5, 6, 7 or 8) will lose. This bet usually pays even money but depending on the house rules sometimes a casino will pay 2:1 or 3:1 when a 2 or a 12 is rolled.

Any Seven

Any Seven bets are made when you bet that the next roll will be a 7. The payout is 4:1.

Any Craps

Any Craps bets are made when you bet that the next roll's outcome will be a 2, 3 or 12. The payout is 7:1.

Horn Two

Horn Two bets are a one time roll bet that the shooter will roll a 2. The payout is 30:1.

Horn Twelve

Horn Twelve bets are a one time roll bet that the shooter will roll a 12. The payout is 30:1

Horn Three

Horn Three bets are a one time roll bet that the shooter will roll a 3. The payout is 15:1.

Horn Eleven

Horn Eleven bets also known as Yo-Eleven. Here you bet that the dice will come out with a 11 on the shooter's next roll. The payout is 15:1.

Pai Gow Poker

Pai Gow Poker

Pai Gow originated in the 1800's during the construction of the railroad when the Chinese domino game Gai Gow was combined with American poker. It is a more slow paced game but still offers excitement to the player.

The object of the game is to have a higher ranked five-card and two-card Poker hand than the house.

How to Play

Pai Gow Poker is played using a single deck of standard playing cards including a Joker. You will be dealt 7 cards. These cards must be split into two Poker hands: a two-card front hand and a five-card back hand. You can split your hand however you like but you must follow one simple rule: your back hand must be ranked higher than your front hand. To win, your hands must rank higher than the house's front and back. If one of your hands wins and one loses, the hand is a push.

Playing the Game

After placing your bet, click the Deal Button to deal the hand. You will be dealt seven cards. Split your hand by dragging and dropping the cards on the card the front and back hand holders on the right of the table. If you change your mind, you can drag back any card again. Once your hand is set, click the Done button. The dealer will reveal the house hands. Your hands will be compared to the house hands. Remember, you must win both your front and back hand to get paid.

Game Elements

Jokers
In Pai Gow Poker Jokers can be used as wild cards only to complete a straight, flush, or straight flush, in any other combination it’s treated as an ace.
Copies
Anytime one of your hands is identical to one of the house's hands, the hands are said to be a copy. The house wins all copies. *Note that two straights are not necessarily a copy. If you have a 7, 8, 9, 10, J straight and the house has a 3, 4, 5, 6, 7 straight, you win because your straight is higher than the house's.
Deal
You may press the Deal button once a bet is placed on the table. You are dealt seven cards face up which you need to split into a front hand and a back hand. To win, you must out-rank both dealer's front and back hand.
House Way
Press House Way to automatically have the dealer arrange your cards. Your cards are arranged in the most optimal fashion so that your probabilities of winning are maximized. The casino follows the card selection process to a popular set of rules used by the Flamingo Hilton Casino in Las Vegas. After pressing the "House Way" button you can always get back and manually rearrange one or all should you feel that the hand is not arranged to your liking.
Done
Done should be pressed once you are finished arranging your front and back hands and ready to see what the house has. The Dealer's cards will be revealed and compared with your cards. If your front and back hands beat those of the dealer's, you win!
Repeat Bet
Press Repeat Bet to repeat your previous bet with the same wager amount and automatically deal your next hand.
Min / Max Bet
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. You can see this displayed on the top right hand side of your screen.
Clear
The "Clear" Button resets the chips being wagered to 0.
Fast-Play
The fast-play button allows you to play Pai Gow poker faster by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.
Chip Selector
The Chip Selector bar allows you to select the denomination of the chip or chips you want to play at the Pai Gow table.
Credits / Paid
Credits: displays the amount of money you currently have available in your casino account. Paid: displays the amount you were paid on your last hand.
Payout
Pai Gow Poker pays even money on winning bets minus a five percent commission. So if you bet $5 and win the payout is $9.75.

Hand Rankings

Hand Rankings are different winning combinations in Pai Gow Poker. As most poker based games, Pai Gow uses the common poker hands with some variations. Listed bellow are the different hands in Pai Gow starting from highest paid to lowest rank.

Five Aces
This is the highest possible hand in Pai Gow Poker. Four Aces plus Joker
Royal Flush
A Royal Flush consists of Ace, King, Queen, Jack and 10 of the same suit. For example: A, K, Q, J, 10.
Straight Flush
A Straight Flush consists of five cards in order and of the same suit; (Note that an ace can be counted as the lowest card in the order as well as the highest) for example:
  • A, K, Q, J, 10 - Highest
  • A, 2, 3, 4, 5 - 2nd Highest
  • 2, 3, 4, 5, 6 - Lowest
Four of a Kind
This hand consists of four cards of the same rank plus one other odd card. For example: Q, Q, Q, Q, 3.
Full House
Is a hand containing three cards of one rank plus two cards of another rank. For example: Q, Q, 7, 7, 7, or 6, 6, 6, 8, 8.
Flush
If all five cards in a hand belong to the same suit, you have a Flush.
Straight
A straight consists of five cards in order, but not of the same suit. For example:
  • A, K, Q, J, 10 - Highest
  • A, 2, 3, 4, 5 - 2nd Highest
  • 2, 3, 4, 5, 6 - Lowest
Three of a Kind
Three cards of same rank.
Two Pair
Two sets of two cards of same rank.
One Pair
Two cards of same rank.
No Pair
No pair: Place the second and third highest cards in the front.

Roulette

Roulette

Roulette is the perfect example of a game of chance with one objective: Guessing which number will be the next to come up. The Roulette Table consists of a spinning wheel with numbered slots, a small white ball and a betting layout that allows bets to be placed on one or more numbers at a time. There are also side bets in the table. The wheel is spun in one direction and the ball is propelled around the outer edge of the wheel in the opposite direction. Eventually, the ball will decrease in speed and fall toward the spinning wheel where it will bounce around for a while until it lands in one of the numbered slots. If your bet or bets are a "hit", the casino pays a variety of odds based on the number of numbers covered by your bet.

How to Play

To play roulette, you place your bet or bets on numbers, rows, or corners of the inside of the table layout or on the outside (see inside outside bets), and click spin. You may select your chip denomination by clicking on the chip/amount of your choice.

Repeat Bet

The function of this button is to repeat the exact same layout of bet(s) as in the previous turn.

Clear Bet

This will clear any bets on the table should the player feel like removing the bets and placing new ones.

Inside Bets

Inside are bets that are placed on the numbers fields on the lines between numbers. A single inside bet can cover from one to six numbers.

Straight Bet o 35 to 1
Straight Bets cover one number only. Bets are placed directly on top of the desired number.
Split Bet o 17 to 1
A Split Bet covers two numbers by placing chips on the line between any two adjacent numbers.
Street Bet (Row) o 11 to 1
A Street Bet covers 3 numbers by placing chips at the head of a row. Other 3-Number bets can also be made at the intersection with zeros.
Square Bet o 8 to 1
A Square Bet covers 4 numbers by placing chips at the 4-corner intersection of 4 numbers. A 4-Number bet can also be made on a European table by playing the zero line.
5 Number Bet o 6 to 1 (actual 6.2 to 1)
The 5-Number Bet can be played on American tables by placing chips at the head of the line between the zeros and 1-3 Street.
Double Street Bet o 5 to 1
A Double Street Bet covers 6 numbers by placing chips at the head of the line between two rows.

Outside Bets

Outside Bets are complimentary bets that are placed on the table. These aren't bets on specific numbers but rather side bets. Here you can bet if the ball will land on a color, odd or even, first twelve numbers and so on.

Dozen Bet o 2 to 1
A Dozen Bet covers 12 numbers by placing chips on the 1st, 2nd, or 3rd dozen areas.
Column Bet o 2 to 1
A Column Bet covers 12 numbers by placing chips on the "2 to 1" areas at the far side of the layout.
Even Money Bet o 1 to 1
An Even Money Bet covers 18 numbers by placing chips on either the "1-18", "Even", Red, Black, "Odd", or "19-36" areas.

Strategy

Roulette is a game of chance. The outcome of a spin is not determined by prior spins. Each spin is an independent event of chance. For example, after seven successive blacks, the chance of getting a red on the next spin is still as likely as getting a black. You should not base your strategy on the false assumption that a particular outcome is 'due' to happen. Some people believe you can always break even at roulette by always betting even money, then doubling down after every loss and return to the lowest bet after a win. This is called the Martingale system. However, in practice this is not possible because every roulette table has a maximum imposed on the bet size.

After a couple of sequential losses it is no longer possible to double down, and you will lose. In fact never believe anyone who claims having invented a winning roulette system. As with all games of chance, whether you win or lose doesn't depend on the system you're using, but on luck and common sense. The outcome of a spin is not determined by prior spins. Good Luck!

Fruity Fortune

The objective of Fruity Fortune is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Each time a spin is made, the five reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.

Free Spins

Each time the scatter symbol comes up three times or more you will get free spins. It is important to point out that if you win free spins in specific coin / line denomination, you will play your free spins in that same layout. This is why you might notice that the coin values and lines selected change when you play free spins that have accumulated.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play)

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Pirate's Revenge

Pirate's Revenge

The objective of Pirate's Revenge is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Pirate's Revenge is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols result in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.

Bonus Round

If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.

Every ship has a different hidden prize, you win the prize for the ship you decide to shoot at.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play).

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it will be operational when no game is being played.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

Wild Seven's

Wild Seven's

The objective of Wild Seven's is to match the symbols of each one of the three reels to a winning combination. Payouts depend on what symbols will match on a line.

How to Play

To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.

Bet

This button allows you to either increase or decrease the amount of coins you wish to bet. You may click on the + sign to increase the bet or on the - sign to decrease it.

Spinning Reels

Wild Seven's is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations for each Slot machine.

Win

The Win box displays the amount of money you've won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Bet One

The Bet One button places a single coin bet on the machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

Touchdown Fever

The Game

Touchdown Fever is a single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.

Bet

Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Win

The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is be operational once the spin is completed.

Bet One

The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.

Cash Out

The Cash Out button clears the bet amount and credits it back to your balance.

Jurassic Fire

The Game

Jurassic Fire is single pay line slot game. The objective of this game, as in any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.

Bet

Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Win

The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is operational once the spin is completed.

Bet One

The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.

Cash Out

The Cash Out button clears the bet amount and credits it back to your balance.

History

This button will allow you to see the outcome of the last 30 spins of the reels.

Stud Poker

Ojective of Stud Poker

The objective of Stud Poker, like that of most poker games, is to get the highest hand. There are several twists to this variety, however, that provide for a different an interesting challenge.

How to Play

To begin the game, the player must place an ANTE on the table. Once the ante (which works as a straight 1:1 bet) has been placed, the cards are dealt: all of the player's cards are showing, and all of the dealer's cards are facing down, except for one. There are no card replacements for either of the parties.

Once the cards have been dealt, the player must decide if to RAISE the bet or to FOLD it. When the player decides to RAISE, the bet is raised automatically. The value of the RAISE bet is fixed as twice the ante and no modifications are allowed. The dealer must have an ace and a king or higher in order to be able to open or qualify. In other words, the lowest qualifying hand would be Ace, King, 4, 3, 2 and the highest non-qualifying hand would be Ace, Queen, Jack, 10, 9. If the dealer is unable to open his or her hand then the player will win even money on his ante wager and the raise will push.

The dealer then turns his cards up to compare both hands. If the dealer wins, he keeps both bet and ante. If the player has a better hand, he/she wins the ante straight plus the bet multiplied, in accordance to his/her hand. Refer to the payout table for complete details.

Drop a Credit

When placing the Ante, the player is allowed to Drop a Credit. This side bet can be done by placing one credit in the slot above the betting circle. The winning customer gains an advantage on payouts and an additional bonus for all hands ranking as a flush or higher.

Folds

When the player surrenders or Folds back, the dealer keeps the ante and reveals his cards.

Game Elements

Bet Manager
The bet manager not only lets you specify the amount you wish to wager; it also helps you to keep track of your balance, the total bet amount (this is the dropped $1 bonus bet + ante + raise bet) and your winnings. Its data is constantly updated since it keeps track of every operation.
Increasing / Decreasing Bets
Click the betting circle to increase your bet. The amount that is increased by each click is determined by the selected chip value (which appears larger and more opaque) in the bet manager. Click on a chip in the bet manager to select a new value. Decrease the amount you bet by holding shift and clicking on the betting circle.
Raise Button
The Raise button is enabled once the cards have been dealt. The player may choose to click on Raise if the cards shown in his or her hand seem favorable to be a winning hand.
Remember that if this button is clicked the bet is raised two times the ante amount.
Deal Button
Once the bets are placed on the table by the player, clicking the Deal button will start the game.
Re Bet Button
The REBET button automatically places an Ante bet equal to the previous one, and then allows the game to begin.
Fold Button
The Fold back button surrenders the hand and yields the ante to the casino. This action calls the game off without placing a bet.
Menu Button
The menu in the top left corner allows the player to leave the game and return to the lobby, optionally use the cashier to transfer funds between accounts (where applicable) and to access the help section of casino. It is not operational at all times.
Payouts Table
The Payout table may be accessed in the bottom right hand side corner of the table, it will display the chart for the payouts on the regular poker hands plus the amounts paid if the dropped credit bet was placed.

Three Card Poker

How to Play

TA 3-Card Poker game consists of two hands that are made with three cards, one that is the player's and the other the dealer's hand. 3 Card Poker has two ways to bet and win:

  • 1. ANTE + PLAY: To win, you must have a higher hand than the dealer.
  • 2. PAIR PLUS: To win, you must have at least a pair or higher hand. Flushes or better receive higher payouts than 1:1.

To begin play, place a wager on the ANTE, the PAIR PLUS, or both, depending on your betting strategy. The dealer and player are dealt three cards. Dealer must have a Queen or higher to qualify. If dealer qualifies, the highest hand wins the ANTE + PLAY bet. If player has a pair or higher, the PAIR PLUS wins regardless of the dealer's hand.

Ante and Play

To PLAY your hand, a wager equal to the ANTE is required. You are wagering that your hand beats the dealer's or that the dealer will not qualify. If your hand is higher than the dealer's qualifying hand, you win both ANTE and PLAY bets, otherwise you lose both. If the dealer does not qualify, you win the ANTE bet and the PLAY pushes. If you fold, all wagers including PAIR PLUS are forfeited.

Pair Plus

If you bet on PAIR PLUS, you are wagering that you'll receive at least a pair or something higher in your hand. Any hand that is a pair or higher pays according to the Payouts Chart regardless of what the dealer's hand has. If only Pair Plus is played then the dealer's hand is not played as there is no RAISE or FOLD. There is no skill requirement to this bet as it only consists on the outcome of the three cards.

Anything less than a pair does not win. If you ANTE and do not PLAY, this wager is forfeited.

Ante Bet Bonus

If you hit PLAY with a straight or higher (straight, 3 of a kind, or straight flush), the ANTE receives a bonus in accordance to the Payouts Chart, no matter of the outcome of the dealer's hand. If you place your mouse over the Payouts Chart you will get complete details on the payout scenarios for this game.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Deal

Press Deal once a bet is placed and you are ready to begin the game. You are dealt three cards face up. To win, you must out-rank the dealer's hand.

Play

Press Play if you think your hand is high enough to beat the dealer's hand or if you have a Pair Plus; which will automatically place a wager equal to your ANTE wager, play your hand against the dealer's, and (or) play your Pair Plus bet.

Fold

If after viewing your three cards, you don't like your chances of "out ranking" the dealer or don't have a Pair Plus, you can "Fold" your cards and not risk losing a PLAY wager.

Re-Bet

Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.

Clear

The Clear Button resets the coins being wagered to 0.

Payouts

The payouts chart shows the different winning combinations. Placing your mouse over the button on the bottom right will reveal the chart.

Menu / Exit

The exit button closes the game. It will not be enabled at all times, however it will be operational when no hand is being played.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. These bet limits are indicated on the top right hand side of the table.

Fast-Play

The fast-play button allows you to play 3 Card Poker in a much faster way, all that is skipped with this feature turned on is the animation of the cards being dealt. Skipping the animation will not alter the outcome of the game. You can enable or disable this option at any time.

Chip Selector

The "Chips Selector" allows you to select the chip denomination you wish to play on the table.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

Paid displays the amount you were paid on your last hand assuming your hand had a winning combination.

Hand Rankings in 3 Card Poker

Hand rankings are different winning combinations in 3 Card Poker. The ranking of the hands in 3 Card Poker differs from traditional poker hands. In 3 Card Poker, a STRAIGHT beats a FLUSH. Cards are ranked from highest to lowest in the following order:

  • 1. STRAIGHT
  • 2. FLUSH
  • 3. THREE OF A KIND
  • 4. PAIR
  • 5. High Card
Straight Flush
A Straight Flush consists of three cards in order and of the same suit; (note that an ace can usually be counted as the lowest card in the order) for example: A, K, Q, - Highest A, 2, 3, - 2nd Highest 2, 3, 4, - Lowest
Three of a Kind
Three cards of same rank For example: A, A, A, - Highest 2, 2, 2, - Lowest
Straight
A straight consists of three cards in order, but not of the same suit. For example: A, K, Q, - Highest A, 2, 3, - 2nd Highest 2, 3, 4, - Lowest
Flush
If all three cards in a hand belong to the same suit, you have a Flush.
Pair
Two cards of same rank For example: A, A, - Highest 2, 2, - Lowest
High Card
If neither dealer nor player has a pair or better, the highest card wins. If equal, the next highest cards are matched. If all three cards are equal then player wins.

Video Poker

Objective of the Game

The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.

The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.

Playing the Game

Once you have credits in the machine you may wager. You can change the coin value and amount of coins you'll bet per turn. The bet must be placed before you Draw cards, and can't be changed during play. Once you are ready you may press Draw for the initial five cards to come up.

Deal/Draw

Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.

Hold

Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the "Hold" button a second time to cancel. The word "Hold" appears on the cards you've selected.

Bet One

Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.

Bet Max

Press the Bet Max button to bet 5 coins on the hand.

Coin Value

This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.

Game Elements

  • Coins: displays the amount of coins currently being played.
  • Balance: shows the amount of money you currently have available in your account.
  • Paid: displays the amount you were paid on your last hand.
  • Bet Amount: displays the amount of money currently being played.

Exit Game Button

The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however it will be operational when there is no pending action from the player.

Fast Play Button

The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

History Button

This is a report that will display detailed plays made by the player in case any doubt or reference should be made.

Winning Combinations

The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:

Natural Royal
Five cards of the same Suit in consecutive order where the Ace is the highest, (10, Jack, Queen, King, Ace), pays 250 times if you bet from 1 to 4 coins and 4000 times if you make a five coin bet. No wild card can be used here.
Four Deuces
A hand with Four Deuces pays 200:1 times your stake.
Deuces Royal
Five cards of the same suit in consecutive order where the Ace must be the highest, Containing One or more Two's as wild cards: (10, Jack, Two, King, Ace for instance), pays 25 times your bet amount.
Five of a Kind
Five cards of the same face value including one wild card or more.
Straight Flush
Five cards of the same Suit in consecutive order (8, 9, 10, Jack, Queen of Spades).
Four of a Kind
Four cards of the same face value may include one or more Deuces.
Full House
A Full house is when a matching 3-2 card face combination is achieved. For example, two 4's and three 7's.
Flush
This is when all five cards have the same suit. No need to have a consecutive order in numbers.
Straight
Five consecutive cards but not from the same Suit (8, 9, 10, Jack, Queen).
Three of a Kind
Three cards of the same value (Three 9's for instance).

Video Poker Variations and Payouts

Aces and Eights
In this variation the aim of the player is to get the usual winning poker hands. Also the game offers attractive payouts on four Aces or Eights as well as on four Sevens which are unique to this game. A complete payout scheme is illustrated below.
Payouts Chart
Coins 1 2 3 4 5
Royal Flush 250 500 750 1000 4000
4 Aces or 4 Eights 80 160 240 230 400
Straight Flush 50 100 150 200 250
Four Sevens 50 100 150 200 250
Four of a Kind 25 50 75 100 125
Full House 80 16 24 32 40
Flush 5 10 15 20 25
Straight 4 8 12 16 20
Three of a Kind 3 6 9 12 15
Two Pairs 2 4 6 8 10
Jacks or Better 1 2 3 4 5
Deuces Wild
In Deuces Wild you as the player have a big advantage since any Two can be used as a wild card, thus the name of the game Deuces Wild. You can use the Two's to substitute any card or cards you want to in order to pursuit a winning poker hand. Since the player's odds are slightly higher in Deuces Wild, the lowest paying winning hand is a Three of a Kind. The payouts are shown in the table below.
Payouts Chart
Coins 1 2 3 4 5
Natural Royal 250 500 750 1000 4000
Four Deuces 200 400 600 800 1000
Deuces Royal 25 20 75 100 125
Five of a Kind 16 32 48 64 80
Straight Flush 13 26 39 52 65
Four of a Kind 4 8 12 16 20
Full House 3 6 9 12 15
Flush 2 4 6 8 10
Straight 2 4 6 8 10
Three of a Kind 1 2 3 4 5
Jacks or Better
This version of video poker uses a standard 52 card deck and uses no wild cards. The lowest ranking hand that pays out is a pair of face valued cards (Jacks, Queens, Kings or Aces), thus the name Jacks or Better.
Payouts Chart
Coins 1 2 3 4 5
Royal Flush 250 500 750 1000 4000
Straight Flush 50 100 150 200 250
Four of a Kind 25 50 75 100 125
Full House 9 18 27 36 45
Flush 6 12 18 24 30
Straight 4 8 12 16 20
Three of a Kind 3 6 9 12 15
Two Pairs 2 4 6 8 10
Jacks or Better 1 2 3 4 5
Jokers Wild
Here a 52 card deck is used plus one Joker that is used as a wild card for any combination. It should be pointed out that in this game a five of a kind pays higher than a Royal Flush using the wild card (Jokers Royal).
Payouts Chart
Coins 1 2 3 4 5
Natural Royal 250 500 750 1000 4000
Five of a Kind 200 400 600 800 1000
Jokers Royal 100 200 300 400 500
Straight Flush 50 100 150 200 250
Four of a Kind 20 40 60 80 100
Full House 6 12 14 16 20
Flush 4 8 12 16 20
Straight 3 6 9 12 15
Three of a Kind 2 4 6 8 10
Two Pairs 1 2 3 4 5
Kings or Better 1 2 3 4 5

Bonus Play

  • • Multiple registrations will be viewed as promotional abuse and will automatically void all winnings and result in all accounts being closed.
  • • The Casino Department reserves the right to audit all withdrawal requests before processing.
  • • The Casino Department will not be obligated to provide a reason for refusing any withdrawal request or be liable for its decision; however as a part of our compromise all the information would be provided as per customer request.
  • • The Casino Department reserves the right to alter the Terms and Conditions of its promotions at any time. The player is responsible for consulting the website and/or the Help files at least once every three months. The player accepts and agrees to abide by both the terms and conditions of this agreement, as amended from time to time, and the rules of the casino games.
  • • Bonus play includes: first deposit bonuses, Casino Courtesy Token, compensation bonuses, promotion bonuses, and all other forms of free monies.
  • • Casino Cortesy Tokens will be given every Wednesday, based on weekly net losses of $200 or more. Week will go from Monday to Sunday for this purpose. This token will be given only upon customer request.
  • • Once the rollover requirements are met, ONLY winnings from the bonus will be credited as cash on players account.
  • • Games as Baccarat, Craps, PaiGow and Roullete are excluded from the bonus play.
  • • Casino Courtesy Tokens are not retroactive.
  • • Bonuses must be played through the “Bonus play Tab” that will appear as soon as the bonus is credited.
  • • Rollover amount could go from 30X to 60X depending on the promotion.
  • • Bonus codes must be provided in order to claim any kind of bonus/promotion excluding the casino courtesy token.
  • • All bonuses/tokens are for recreational players only.
  • • All Casino Cortesty Tokens will have a 30 times roll over on them.
  • • Management decision is final.

General

General Casino Disclaimer

The Casino games are administered by 3rd Party Software providers.

The Casino games and software are audited by a licensed agency that performs statistical analyses of the casino games payout structure and return-to-player percentages to certify fair gaming is being provided to customers and visitors of our site. Each month an audit is performed and documented on the site's Fair Gaming page (Fair Gaming).

BetCRIS does NOT accept liability for the operation of the casino software and games, nor does it accept liability for the corresponding payout of winnings from within all casino softwares used by the players at the site.

Should any casino game or software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

BetCRIS makes every effort to ensure that errors or mistakes do not occur in any game. BetCRIS reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

Players are prohibited from playing casino games or software that may be or suspected to be faulty. By entering the casino, all players accept these rules established here within and as cited in our rules and regulations section.

Single Table Rules

  • The tournament will consist of a set number of hands.
  • A specific number of decks will be used.
  • Up to 8 players can sit at a table.
  • The entry fee will vary and will be preset. (ex: range 10 to 100).
  • All entry fees will be paid out to the participants.
  • A service fee of 10% will be paid to the house to participate in the event. (ex: A $10 tournament will have a service fee of $1).
  • You enter the game by going through the lobby and joining a tournament.
  • The game will start when the is full, or at a designated time by the administrator.
  • If you have entered a game and it does not start within 10 minutes of your entry, you may withdraw from the game and your account will be credited back with your full entry fee.
  • Once the number of hands has been established, the dealer will shuffle and deal one card to each player to determine who gets the “button” or who has to take action first.
  • Each player may bet between the minimum and the maximum allowed per hand and shall try to accumulate the most chips during the round.
  • If a player gets disconnected from the game, for any reason, he/she will automatically continue to make the minimum bet and will always hit on 11 or under and will always stand on 12 or over. The player may re-enter by going back to the lobby and reconnecting to the game. He/she will pick up the game in progress when he/she re-enters. If the game ends before re-entry, the player will be scored based on the rules above and could receive one of the prizes.

Leaderboard Contests Rules

  • In the event of a tie, the prize will may be divided equally between the tying players.
  • All contest chips are for tournament use only.
  • An entry will be completed if either the chip count goes to $0 or 50 hands are played.
  • All "Promotional" or "Comped" entries awarded expire by the end of the tournament. Expired entries will not be re-issued or are retroactive.
  • It is the "Players" responsibility in communicating his/hers preferred action with the “Dealer”. No exceptions will be made.
  • Minimum bet of 1 and a maximum bet of 100.
  • You must play all 50 hands for your entry to qualify. There is a hand indicator visible at the top of the game window.
  • Entry must be completed before the tournament ends or it will automatically forfeit.
  • Split hands are considered additional hands.
  • Player must play all hands for score to be considered final. Any score where all 50 hands are not played will be voided.
  • Unlimited Re buys are allowed; however only the highest score per player will be awarded.
  • Winnings will be credited to player accounts within 24-48 hours after the tournament closes.
  • Top 7 positions will be paid unless it's specified otherwise on the scoreboard.
  • Only USD denominated accounts are eligible to participate.

Leaderboard Tournaments

  • In the event of a tie, the prize will may be divided equally between the tying players.
  • All tournament chips are for tournament use only.
  • An entry will be completed if either the chip count goes to $0 or 50 hands are played.
  • All "Promotional" or "Comped" entries awarded expire by the end of the tournament. Expired entries will not be re-issued or are retroactive.
  • It is the "Players" responsibility in communicating his/hers preferred action with the “Dealer”. No exceptions will be made.
  • Minimum bet of 1 and a maximum bet of 100.
  • You must play all 50 hands for your entry to qualify. There is a hand indicator visible at the top of the game window.
  • Entry must be completed before the tournament ends or it will automatically forfeit.
  • Split hands are considered additional hands.
  • Player must play all hands for score to be considered final. Any score where all 50 hands are not played will be voided.
  • Unlimited Re buys are allowed; however only the highest score per player will be awarded.
  • Winnings will be credited to player accounts within 24-48 hours after the tournament closes.
  • Top 7 positions will be paid unless it's specified otherwise on the scoreboard.

Live Black Jack Tournament

  • • The tournament will consist of a set number of hands.
  • • A specific number of decks will be used.
  • • Up to 8 players can sit at a table.
  • • The entry fee will vary and will be preset. (ex: range 10 to 100).
  • • All entry fees will be paid out to the participants.
  • • A service fee of 10% will be paid to the house to participate in the event. (ex: A $10 tournament will have a service fee of $1).
  • • You enter the game by going through the lobby and joining a tournament.
  • • The game will start at a designated time by the administrator.
  • • If you have entered a game and it does not start within 10 minutes of your entry, you may withdraw from the game and your account will be credited back with your full entry fee.
  • • Once the number of hands has been established, the dealer will shuffle and deal one card to each player to determine who gets the “button” or who has to take action first.
  • • Each player may bet between the minimum and the maximum allowed per hand and shall try to accumulate the most chips during the round.
  • • If a player gets disconnected from the game, for any reason, he/she will automatically continue to make the minimum bet and will always hit on 11 or under and will always stand on all hard 12’s and over. The player will hit on all soft 12,13,14,15,16 and stand on hard 17,18,19,20,21. The player may re-enter by going back to the lobby and reconnecting to the game. He/she will pick up the game in progress when he/she re-enters. If the game ends before re-entry, the player will be scored based on the rules above and could receive one of the prizes.

General Rules

1. To ensure a fair and honest playing environment, we have established rules governing player behavior, handling loss connectivity, how specific situations are addressed, and policies against illegal funds and unlawful activities.
2. Your Alias/nickname is the identity by which other players can get to know you. Part of the game is to understand how other players bet under different conditions. Therefore, we do not permit players to change their user name, except under extraordinary circumstances.
3. We offer players from around the globe the ability to play blackjack from the comfort of their own home, office or at their local Internet Cafe. It's not necessary to travel to a physical blackjack room. Along with the convenience of the virtual blackjack room come some opportunities for the unscrupulous. Rest assured that we actively guards against unfair behavior. Hence, we will not tolerate cheating.
4. The following, although not limited to the following, will be considered forms of cheating / unfair play and are subject to removal of privileges and/or confiscation of all or partial funds: collusion (playing in joint effort with other players in order to gain advantage over the rest of the players), a single person using multiple accounts for the aforementioned purpose, using software to gain advantage over other players (including, but not limited to card-counting software, probability-calculating software, artificial intelligence / robot software), losing on purpose as a form of transferring fund to another account (chip-dumping), and / or any other method that may give a player an unfair advantage over other players.
5. The Company is entitled to remove privileges, close, or block the account of any player and withhold partial or full funds of any player that the Company suspects of committing any of the acts mentioned in the previous paragraph.
6. Using the Internet, there are times when players may lose their connection to the server. This may occur for any number of reasons including: Dropped modem connection, routing problems at the local Internet Service Provider (ISP), Network congestion somewhere on the Internet, home computer hangs, freezes, or crashes. When this occurs, or if you experience a broken connection due to another cause, the game will wait a reasonable amount of time for your connection to be re-established. It will also alert you, and wait a reasonable amount of time for you, should you experience a slow connection, or a distraction at home.
7. When a loss of connection is experienced, the player may re-enter by going back to the lobby and reconnecting to the game. The player will pick up the game in progress when he/she re-enters. If you cannot or do not respond the software will automatically continue to make the minimum bet for you and will always hit on 11 or under and will always stand on 12 or over. The player will be marked as offline as well.
8. It is poor etiquette to deliberately slow a game down and the company may take action against a player doing so based on its own discretion.
9. If a Player had chips at a table during a server crash, the Game will be cancelled and all entries at the table and in play will be returned to the Player's account.
10. In those and all other circumstances, its affiliates, agents and licensors shall not be liable for any loss resulting from delays or interruptions to play due to failure breakdown malfunction or interruption of electronic or mechanical equipment, telephone internet connection or other communications facilities, or to storms, strikes, walkouts or other causes over which they have no direct control or to loss resulting from erroneous statements or to errors in transmission ("force majeure"). We will at all time use reasonable endeavors to overcome any event of such force majeure so far as it can, but does not guarantee its ability to do so.

Single-table Tournaments

1. In a Single-table Tournament, if two or more players fall below minimum bet amount before the last hand of the tournament, then a draw / tie will be called between them and winnings will be shared accordingly, even if the remaining chip balances of the players are not equal.
2. Once the countdown time ends in a Single-Table Tournament, the players’ monies will be committed to that tournament and no reimbursements will be issued.
3. If two or more players tie in a Single-Tournament, and one or more has a paying rank in the table, then the prizes that each of them won will be summed together and divided evenly between the tied players.

Multi-Tournament Rules

1. We reserve the right to deny and/or disconnect any player from participating in a Multi-Table Tournament when the player's internet connection or style of play slows down the game to unacceptable levels. Unacceptable levels will be defined and decided at our own discretion. We also reserve the right to disqualify a player for any reason that we deem necessary.
2. If you have registered for a multi-tournament, you are expected to play in that multi-tournament.
  • a. In a tournament with 15 hands per level:
    • i. Disqualification will apply to anyone with an "offline" or a "non-active" status through the 10th hand of any given level, except for the last level, of a multi tournament. This includes, but is not limited to, players who are present at the table, but do not act and let the decision time run out.
    • ii. Disqualification will apply to anyone with an "offline" or a "non-active " status through the 5th hand of the last level of a multi tournament.
  • b. In a tournament with 10 hands per level:
    • i. Disqualification will apply to anyone with an "offline" or a "non-active" status through the 6th hand of any given level, except for the last level, of a multi tournament. This includes, but is not limited to, players who are present at the table, but do not act and let the decision time run out.
    • ii. Disqualification will apply to anyone with an "offline" or a "non-active" status through the 3rd hand of the last level of a multi tournament.
3. In a Multi-Tournament, if various players do not make it to the last round, the one who reached the furthest will be the one to advance. Hence, if a player runs below minimum bet balance and cannot advance; he will lose to a person who reaches a further hand in the tournament, even if the other person ends with a lower chip count.
4. If two or more players fall below minimum bet balance in the same hand of a multi-tournament, then the player with the highest chip count has the higher ranking. This will determine who advances to the next level.
5. If two or more players fall below minimum bet balance in the same hand of a multi-tournament, and they end with the same chip count, then the player who was previously the chip-leader will have the higher ranking. This will determine who advances to the next level.
6. If two or more players end with the same chip count in a Multi-Tournament, then the player who was previously the chip-leader will have the higher ranking. This will determine who advances to the next level.
7. If two or more players tie in a paying level of a multi-tournament, and one or more have a paying rank in the table, then the prizes that each of them won will be summed together and divided evenly between the tied players.
8. Players have the right to unregister from a Multi-Tournament. However, this can ONLY be done up until there are 5 minutes left on the registration clock. Once there are less than 5 minutes on the registration time, each player’s money will be part of the tournament pot and no reimbursements will be issued.
9. We reserve the right to change any of these rules at any given moment before or during a tournament. Any changes will be broadcasted via pop-up messages on the game screen.

Chat Feature in Blackjack Tournament

1. The Company reserves the right to review the Chat facility in relation to any game on the Site and to keep a record of all statements made on such facility.
2. The Company reserves the right to remove the Chat privileges for any customer upon its own discretion and for as long as the Company deems necessary.
3. In the event that you use the Chat facility on the Site you shall be bound by the following rules:
  • a. Polite Chat: Users cannot make statements that are sexually explicit or grossly offensive, including expressions of bigotry, racism, hatred or profanity. Users shall not make statements that are abusive, defamatory or harassing or insulting to others. Users shall not make statements that advertise or promote any other online entities. Users shall not make statements that are disparaging of the Company or the site or any other internet site connected to the Company.
  • b. Kibitzing: Only players who are remaining in a hand should make comments on the current hand. Observers, including those who have folded, must not comment about the play, or style of any player, or how the game is being played.
  • c. Coffee housing: Players are asked to refrain from "table talk" or "coffee-housing" or talking during a hand in a way that compromises an opponent's hand. This applies to players playing in the hand or watching the hand.

Horse Betting General Rules

  • 1. The management of BetCRIS reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires.
  • 2. After management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • 3. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • 4. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, your bets do not affect the track odds.
  • 5. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • 6. Phone wagers require a minimum risk of $20 per call. The minimum wager via the internet is $1. Our software does not support wagers of less than $1.
  • 7. In cases where a wager is made before early scratches are announced your wager will be refunded. For example if you wager on a pick and one of your legs is scratched before early scratches are listed you will receive a refund. All wagers that are affected will be refunded whether or not you have any winning legs.

Specifying Horses and Races

  • 1. Horses are identified by saddlecloth number, not by name.
  • 2. Clients are responsible for their selections of both horse and race numbers.
  • 3. When you wager on a horse that is coupled, your wager includes all horses running under said number. If a horse is coupled with others, if you bet on any of them, you receive all horses running as part of the entry. If part of an entry is scratched and part of an entry runs, all wagers have action. There is no "must go" action as part of the entry. If one of the entry horses runs, all wagers and bet types have action
  • 4. We do not accept wagers such as "Turf Only", "Main Track Only" or any other conditional wagers.

Thoroughbred Betting Rebates

  • 1. A DAILY rebate of 8% will be paid on all internet exotic bets. 3% on all Win, Place and Show wagers.
  • 5% on exotic wagers and 2% on Win, Place and Show bets placed through the call center. There are no minimum weekly betting requirements and there is no maximum on how much you can earn.
  • 2. No rebate will be given on cancelled wagers refunded due to a scratch.
  • 3. Win, Place and Show wagers that pay $2.20 to $2 or less are not eligible for a rebate.
  • 4. Wagers on "D" and "E" level tracks are not eligible for rebates.
  • 5. Virtual Racing wagers are not eligible for the rebate.

Types of wagers offered

  • 1. Betting offered on Win, Place, Show, Daily Doubles, Exactas, Quinellas, Trifectas and Superfectas, Pick 3 and Pick 4.
  • 2. Regular track quinellas are available online.
  • 3. Wagers are accepted until post time. If a wager is made after the race has begun, it will not be accepted. We do not assume liability for wagers that are unsuccessfully entered before post time.

Scratches

  • 1. If a horse is scratched, all Win/Place/Show bets will be refunded and the portion of Exacta/Trifecta/Superfecta/Quinella Combos that contain the scratched horse will be refunded. (Please see rule regarding entries).
  • 2. For Daily Doubles, if a horse is scratched before the second leg, a consolation will be paid on that combo, as specified by track payouts.
  • 3. For Pick 3's and Pick 4's we use the same rules and payouts as the track regarding consolations and ALL's when there are early and late scratches.
  • 4. If a horse runs for Purse Money Only, we follow the track payout rules as determined by the host track.
  • 5. If a horse is inadvertently shown as scratched in our wagering menu but runs there will be no refunds given for any wagers made in said race.

Betting Odds and Limits

  • 1. There is a maximum net profit on each individual race based on the track category. Daily Doubles, Pick 3's and Pick 4's count towards the last race in its sequence when calculating the race profit. The formula will be Net Profit equals Net Payout For Race minus Total Amount Wagered For Race. This resets for every individual race.
  • 2. There is a $20,000 limit, per horse per bet type for show bets. Any wager placed above this amount will be considered "No Action".
  • 3. There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
  • 4. If a track is on our betting menu, but not listed on the Horse Track Categories, the Maximum Net Profits defaults to $5,000.
  • 5. If the track payout on a race pays to ALL on Super/Trifectas, pays out2 of 3 on a Pick 3, or 3 or 4 on a Pick 4, and BetCRIS client's wager has the exact ticket, the customer will be paid out the whole minus the takeout percentage. If pool information is not available, the payout will be 3x's the consolation payout period. If take out information is not available, it will default to 20%. If paid out to the whole pool, consolation payouts on the same rates will not apply. All normal tracks limits are still applicable.
  • 6. Any attempt to play negative pool hedges will result in account suspension.
  • 7. Management reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires. After the management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • 8. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • 9. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, so your bet does not affect the track odds.
  • 10. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • 11. For non North American simulcasts we calculate payouts based upon US. pari-mutuel pool, not the host tracks. If there are no US. pari-mutuel prices then all wagers will be cancelled.
  • 12. Attempted pool manipulation may cause your account to be closed and your outstanding balance to be immediately returned. Any winnings from such an attempt may be voided.

Track List & Payouts

Special Category - MAXIMUM NET PROFIT: $ 100,000 (Per Race)
  • All Breeders Cup Races
  • Preakness
  • Belmont Stakes
  • Dubai World Cup
  • Kentucky Derby
Category A Tracks - MAXIMUM NET PROFIT: $30,000 (Per Race)
  • Arlington Park
  • Aqueduct
  • Belmont
  • Churchill Downs
  • Del Mar
  • Fairplex
  • Gulfstream Park
  • Hollywood
  • Keenland
  • Louisiana Downs (Thoroughbred only)
  • Meadowlands (Thoroughbred)
  • Monmouth Park
  • Oak Tree
  • Oaklawn Park
  • Santa Anita
  • Saratoga
Category B Tracks - MAXIMUM NET PROFIT: $ 15,000 (Per Race)
  • Calder
  • Fairgrounds
  • Hawthorne Park
  • Lonestar Park
  • Mountaineer
  • Philly Park
  • Turfway
  • Meadowlands (Harness)
  • Sportsmans Park (Thoroughbred)
  • Tampa Bay
Category C Tracks - MAXIMUM NET PROFIT: $10,000 (Per Race)
  • Delaware
  • Ellis Park
  • Golden Gate
  • Turf Paradise
  • Laurel
  • North California Fairs
  • Pimlico
  • Colonial Downs (Thoroughbred only)
  • Delta Downs (Thoroughbred only)
  • Woodbine (Thoroughbred only)
Category D Tracks - MAXIMUM NET PROFIT: $3,000 (Per Race) NO REBATE
  • Balmoral Park
  • Evangeline Downs
  • Finger Lakes
  • Emerald Downs
  • Hawthorne (Harness)
  • Hoosier (Thoroughbred only)
  • Portland Meadows
  • Prairie Meadows (Thoroughbred only)
  • Suffolk Downs
  • Sportsman's Park (Harness)
  • Dover Downs
  • Freehold Raceway
  • Northfield Park
  • Pocono Downs
  • Pomona Fields
  • Maywood Park
  • Sam Houston (Thoroughbred only)
  • Kentucky Downs
  • Penn National
  • Presque Isle Downs
  • Sunland Park (Thoroughbred only)
  • Yonkers
  • The Meadows
  • Woodbine (Harness)
  • Timonium
Category E Tracks - MAXIMUM NET PROFIT: $1,000 (Per Race) NO REBATE
  • Beulah
  • Fort Erie
  • Charles Town
  • Thistledown

How to Enter

If you have never been a BetCRIS.com customer in the past, then you must open a new account at BetCRIS.com to participate in this contest. If you have been a BetCRIS.com customer in the past, you must use your existing account. If you have forgotten your account or password details, please retrieve your account details here. Please note that multiple accounts are prohibited. If you open more than one account, all of your accounts will be blocked until you contact customer service.

1)For Every $50 You Deposit Into Your BetCRIS Account Between March 1, 2014 and March 20, 2014

Between March 1, 2014 and March 20, 2014, you will only receive one (1) contest entry per $50 deposited at any one time. There is a maximum of ten (10) entries per deposit.

2)By Redeeming Your BetPoints For Bracket Contest Entries:

Additional entries can be obtained by redeeming BetPoints

Account Currency Gold Platinum Diamond
Mexican Pesos  13,250 12,600 11,300
Lempiras 22,000 20,900 18,700
Quetzales 8,100 7,700 6,900
Bolivares Fuertes 87,000 83,000 74,000
Chilean Pesos 553,700 526,000 470,700
Argentine Pesos 10,000 9,500 8,500
Canadian Dollar $ 1,100 1,050 950
US Dollar $ 1,000 950 850
EU Euro 730 700 650
Peruvian Soles S/ 2800 2660 2380

3)   By Purchasing Additional Bracket Contest Entries:

Additional entries can be purchased for $5 US.

Note: Only active players are eligible to receive any prize money. An active player is defined as having at least $300 worth of sports wagers between February 23, 2014 and the end of Round 3 (March 23, 2014). Contestants who fail to meet this requirement will only be awarded 10% of the listed cash prize amount only.

How to Play

You must pick the winners in each of the games of the 2014 NCAA Division 1 Men’s Basketball Championship Tournament starting with Round 2.  Points will be awarded for each correct pick. You will also be asked to predict the “Grand Salami” which is the combined total number of points scored in the last 3 games of the Tournament - both games of The Final Four on April 5, 2014, plus the National Championship Game on April 7, 2014.  Entries must be completed online before the contest deadline on Thursday, March 20, 2014. Once the bracket has been submitted, it is final. *Bracket picks cannot be changed once the bracket has been submitted. Games will be graded and the bracket updated at the end of each round.

Point System

Prizes are awarded based on point totals earned according to the following chart:

 

Round Point Value
Round 2 1 (per correct winner pick)
Round 3 2 (per correct winner pick)
Regionals - Sweet 16 4 (per correct winner pick)
Regionals - Elite 8 6 (per correct winner pick)
Semi-Finals - The Final Four 8 (per correct winner pick)
Finals - The National Championship 10 (per correct winner pick)

You will be able to check your point totals by logging into your account. Point totals will be updated after every round. Points are non-transferable.

Prize Structure

Prizes will be determined by correct picks in the bracket and the cumulative total of points scored by each contestant. In the event of a tie, the position winner will be the contestant who most closely predicts the Grand Salami, which is the combined total number of points scored in the last 3 games of the Tournament - both games of The Final Four on April 5, 2014, plus the National Championship Game on April 7, 2014. In the case that more than one contestant correctly predicts the Grand Salami, the winner will be determined by the earlier entry date and time. Only one winner per position will be allowed.

Winners will be notified by e-mail. It is the sole responsibility of you, the entrant in this contest, to keep your e-mail information in your BetCRIS.com account up-to-date and accurate. If after thirty (30) calendar days the winner fails to acknowledge their prize, their winning entry will be forfeited.

Prizes

Prizes awarded are in US dollars or currency equivalent.

Position Prize
Perfect Bracket $100,000 CASH USD
1st Place $10,000 CASH USD
2nd Place 5,000 CASH USD
3rd Place $2,500 CASH USD
4th $1,000 USD Freeplay
5th $500 USD Freeplay
6th $250 USD Freeplay
7th $150 USD Freeplay
8th $125 USD Freeplay
9th $100 USD Freeplay
10th $50 USD Freeplay
11th - 100th Place $25 USD Freeplay
101st - 150th Place $20 USD Freeplay
151st - 300th Place $15 USD Freeplay
301st - 500th Place $10 USD Freeplay
501st - 1000th Place 50 BetPoints
1001st - 2500th Place 25 BetPoints
2501st - 5000th Place 10 BetPoints
5001st - Last Place 5 BetPoints

IMPORTANT NOTE: All prizes awarded will be converted from USD$ to the national currency of the winner’s account.

BetCRIS.com reserves the right to replace the prizes with products of similar value for any reason and in the event of unforeseen problems with product availability, timings, dates or distribution.

Deadline

The deadline for registering and entering submissions for the contest is March 20, 2014 at 1 minute prior to the start of the first game of the 2014 NCAA Division 1 Men’s Basketball Championship Tournament. The sole determinant of time for the purposes of the Contest will be the Contest server machine(s). Contestants entering picks close to the posted deadline do so with this information in mind - in other words, don’t wait until the very last minute to submit your contest entries.

Liability

BetCRIS.com is not responsible for lost, interrupted, or unavailable network servers or other connections, miscommunications, or failed phone, computer, or telephone transmissions, or technical failure, jumbled, scrambled, or misdirected transmissions, or other errors of any kind, whether mechanical, human, or electronic. Persons found tampering with or abusing any aspect of this game (as solely determined by the judges) will be disqualified. In the event the game is compromised by virus, bugs, unauthorized human intervention, or other causes beyond the control of BetCRIS.com, which corrupts or impairs the administration, security, fairness, or proper play of the game, BetCRIS.com reserves the right in its sole discretion to suspend or terminate the game. If contest is terminated for any reason, prizes may be awarded in any manner determined at the sole discretion of BetCRIS.com

Legal

If in the sole opinion of BetCRIS.com, there is any suspected or actual evidence of tampering with any portion of this Contest, or if technical difficulties compromise the integrity of this Contest, BetCRIS.com reserves the right to terminate the Contest and award all prizes to the persons who are winning at the time of termination, and/or disqualify any individual.

BetCRIS.com reserves the right to terminate a users privileges at the sole discretion of BetCRIS.com. Any attempt to gain unauthorized access, impersonating another user, misrepresenting personal information, or general mischief may result in a user’s termination. In the event of any dispute, the decision of BetCRIS.com is final.

ENTRY IN THIS CONTEST CONSTITUTES ACCEPTANCE OF THESE OFFICIAL RULES.

Facebook Creation Rule

Legal Disclaimers

All participants agree to abide by the terms of these Official Rules which include the Legal Disclaimers below, and by the decisions of BM, which are final and binding on all matters pertaining to the Sweepstakes.

General Conditions

By entering, each entrant accepts and agrees to be bound by the terms of these Official Rules and by the decisions of BM, which shall be final and binding on all matters pertaining to the Sweepstakes. Further, each entrant also acknowledges and agrees to the Facebook Terms of Use and the Bookmaker.eu Terms of Use, incorporated herein by reference. Taxes, if any, are the sole responsibility of the Prize Winner. No substitution or transfer of the Grand Prize is permitted except by BM. BM reserves the right to substitute the Grand Prize for one of equal or greater value in the event that an advertised Grand Prize is unavailable.

Any potential winner who is a resident of Canada may be required to correctly answer, without assistance of any kind, whether mechanical or otherwise, a time-limited mathematical skill-testing question administered online or offline in order to be declared a winner.

Potential Prize Winner will be required to sign and return, within seven (7) days of issuance, the Affidavit of Eligibility and Publicity/Liability Release, except where prohibited by law. Failure to return such documents within the specified time period, noncompliance with these Official Rules, the return of any prize or prize notification or if any potential winner declines the Grand Prize for any reason, such person may be disqualified, with an alternate Prize Winner selected via random drawing in accordance with these Official Rules (as applicable).

Except where prohibited by law, the Prize Winner's acceptance of the Grand Prize constitutes permission for the Sweepstakes Entities to use Prize Winner's name, photograph, likeness, statements, biographical information, voice, and address (city and state) worldwide and in all forms of media, in perpetuity, without further compensation. Entrants agree to Commissioner's use of their names and likeness for advertising and publicity purposes, without additional compensation, unless prohibited by law.

All federal, state, local, and provincial laws and regulations apply.

BM and the NCAA are not responsible for lost, late or misdirected on-line entries or transactions, for incorrect, inaccurate or incomplete entry information whether caused by a contestant, equipment, or technical malfunction or for any human error, technical error or malfunctions. BM reserves the right to halt or modify the Sweepstakes at any time during the Sweepstakes period if events beyond their control compromise the Sweepstakes fairness or integrity. In the event that a scheduled game is canceled or preempted for any reason, no points will be awarded for that week for players on the affected NCAA teams.

BM and the NCAA are not responsible for typographical or other human or technical errors in the offer or administration of this Sweepstakes, including but not limited to errors in advertising, the Official Rules, the selection and announcement of the Prize Winner or the distribution of the Grand Prize.

BM, in its sole discretion, may disqualify any entrant from participating in the Sweepstakes, refuse to award points or the Grand Prize, and require the return of the Grand Prize, if entrant engages in any conduct BM deems to be improper, unfair or otherwise adverse to the operation of the Sweepstakes or detrimental to other entrants. Such improper conduct includes, but is not limited to, falsifying personal information required during Sweepstakes registration or Grand Prize claim, violating any term or condition stated herein, accumulating points or The Grand Prize through methods such as automated computer scripts or other programming techniques, allowing others to use the entrant's personal information for the purpose of accumulating points or the Grand Prize, tampering with BM's administration of this promotion, or intentionally trying to defraud, reverse engineer, disassemble, decompile or otherwise tamper with the computer programs on this Web site. Entrant further acknowledges that the forfeiture of the Grand Prize and/or return of the Grand Prize shall in no way prevent BM from pursuing other avenues of recourse such as criminal or civil proceedings in connection with such conduct.

BM reserves the right to modify these rules for clarification purposes without materially affecting the terms and conditions of the Sweepstakes. This Sweepstakes is not affiliated with or endorsed by the NCAA or any NCAA team. This is a skill game designed to increase consumer awareness of and interest in the Bookmaker.eu service.

The promotion is in no way sponsored, endorsed or administered by, or associated with the Facebook website.

This Sweepstakes may not be used for any form of gambling or wagering.

Internet

If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of BM which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Sweepstakes, BM reserves the right, at its sole discretion, to disqualify any individual who tampers with the entry process, and to cancel, terminate, modify or suspend the Sweepstakes. In such event, BM further reserves the right to award prize to the eligible participant selected via random drawing from the participants whose score resides in the top 10% of all scores in accordance with these Official Rules.

BM and the NCAA assume no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of, entries or transactions. BM and the NCAA are not responsible for any problems or technical malfunction of any telephone network or lines, computer on-line systems, servers, or providers, computer equipment, software, failure of any e-mail entry or transaction to be received on account of technical problems or traffic congestion on the Internet or at any Web site, or any combination thereof, including any injury or damage to participant's or any other person's computer related to or resulting from participation or downloading any materials in this Sweepstakes.

Lost or Corrupted Entries

The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, lost, late, incomplete, corrupted, stolen, misdirected, illegible or postage due entries or mail if applicable; or for any computer, telephone, cable, network, satellite, electronic or Internet hardware or software malfunctions, unauthorized human intervention, or the incorrect or inaccurate capture of entry or other information, or the failure to capture any such information. The Sweepstakes Entities, and their parents, affiliated and subsidiary companies, advertising and promotion agencies, are not responsible for any incorrect or inaccurate information, whether caused by registration information submitted by end users or tampering, hacking, or by any of the equipment or programming associated with or utilized in this Sweepstakes, and assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to the Sweepstakes.

Damaged Property

Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, injury or damage to any entrants or to any other person's computer or property related to or resulting from participating in this Sweepstakes or downloading materials from this Sweepstakes.

CAUTION: ANY ATTEMPT BY A CONTESTANT TO DELIBERATELY DAMAGE ANY WEB SITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE GAME IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, BM RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH CONTESTANT TO THE FULLEST EXTENT PERMITTED BY LAW.

In the event of a dispute, entries made by Internet will be declared made by the authorized account holder of the e-mail address submitted at time of entry. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet access provider, on-line service provider or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.

Any entry that is incomplete, late, or does not include a validly issued User ID and/or email address will be disqualified.

In the event that the Sweepstakes is challenged by any legal or regulatory authority, BM reserves the right to discontinue or modify the Sweepstakes, or to disqualify participants residing in the affected geographic areas. In such event, BM or the NCAA shall have no liability to any participants who are disqualified due to such an action.

Sweepstakes Errors

The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, errors and/or ambiguity: (a) in the Sweepstakes; (b) in any related advertising or promotions of this Sweepstakes; and/or (c) in these Official Rules including but not limited to errors in advertising, the Official Rules, the selection and announcement of the Grand Prize Winner or the distribution of the Grand Prize. In the event of any ambiguity(s) or error(s) in these Official Rules, Administrators reserve the right to modify these Official Rules for clarification purposes or to correct any such ambiguity or error(s) without materially affecting the terms and conditions of the Sweepstakes.

Prize Winner and Grand Prize

The Sweepstakes Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, the selection and announcement of the Prize Winner, the distribution of the Grand Prize, the acceptance/possession and/or use/misuse of any part of a the Grand Prize and/or any injury or damage to any entrant's or third person's property related to or resulting from any part of the Grand Prize or any part of this Sweepstakes.

Release and Indemnity

Each entrant in the Sweepstakes, including, without limitation, the Prize Winner, hereby releases and agrees to hold harmless the Sweepstakes Entities, Facebook.com and their parents, affiliates, subsidiaries, advertising and promotion agencies and their respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of the Grand Prize, participation in this Sweepstakes and participation in any activity related to this Sweepstakes.

Limitation of Liability and Disclaimer of Warranties

IN NO EVENT WILL THE SWEEPSTAKES ENTITIES, FACEBOOK.COM AND/OR THEIR PARENTS, AFFILIATES, SUBSIDIARIES AND RELATED COMPANIES, THEIR ADVERTISING OR PROMOTION AGENCIES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR ANY DAMAGES OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING OUT OF YOUR ACCESS TO AND USE OF THE SERVICE AND/OR THE SWEEPSTAKES, DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM THE SERVICE AND/OR THE SWEEPSTAKES. IN NO EVENT SHALL BM OR THE NCAA'S TOTAL LIABILITY TO YOU FOR ALL DAMAGES, LOSSES, OR CAUSES OF ACTION EXCEED $100. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE SWEEPSTAKES AND THE SERVICE INCLUDING THE GRAND PRIZE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. CHECK YOUR LOCAL LAWS FOR ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE LIMITATIONS OR EXCLUSIONS.

Binding Arbitration

The parties waive all rights to trial in any action or proceeding instituted in connection with these Official Rules, including, without limitation, the Sweepstakes. Any controversy or claim arising out of or relating to these Official Rules and/or the Sweepstakes shall be settled by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Any such controversy or claim shall be arbitrated on an individual basis, and shall not be consolidated in any arbitration with any claim or controversy of any other party.

Trademark Ownership ,

NCAA®, SWEET SIXTEEN®, ELITE EIGHT®, and FINAL FOUR® are trademarks of the National Collegiate Athletic Association. The NCAA is not a sponsor of this promotion.

Sponsor/Prize Provider/Administrator's Mailing Address

Bookmaker, SJO7045, PO Box 025331, Doral, FL 33122-5331.

General Live Betting Rules

Any game or event must be played to its conclusion within 7 days in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score.

Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed.

  • Baseball - Game must go 8.5 or more innings and be concluded with a winner determined.
  • Football - 59 minutes of game time must be played and a winner determined.
  • Basketball - NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.
  • Hockey - 59 minutes of game time must be played and a winner determined. All overtimes and shootouts count.
  • Golf - Any proposition with only 2 betting options where both betting options are golfers require both golfers to complete the round and/or tournament for action. Missing the cut is regarded as completing the tournament. All other propositions are 'all-in betting' and will have action as long as the tournament or event has a winner, regardless of whether or not any or all golfers complete play.
  • Tennis - Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury, disqualification, or other reason will result in all full match props being cancelled.
  • Soccer - All props are graded on the result of the scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for penalty shootout, or 'golden goal'. 90 minutes must be played for all full match props to have action.
  • For any sport not listed here, general pregame rules apply.

Live Betting wagers may be placed online only.

We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.

All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.

The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.

Terms & Conditions

  • The offer is only valid for clients over 18 years of age who have an active BetCRIS account, meaning you must have made $100 worth of real cash sports bets in the last 30 days (from the date your friend registered.)
  • The Refer-A-Friend bonus is in the form a free sports play that is calculated as 10% of your friend’s initial deposit, with a maximum award of $500, and has a 3 time rollover requirement before any withdrawal can be requested.
  • For you to be eligible for the Refer-A-Friend bonus, your friend must: (1) open a BetCRIS account, (2) make a deposit of at least $100 within 30 days of his registration(note: player to player transfers are NOT an eligible method of funding your friend's account) and (3) risk his initial deposit at least 1 time in the sportsbook.
  • The friend you refer cannot be an existing client with BetCRIS, a member of your family, live in the same household, or use the same computer device or IP to access his/her account.
  • There is no limit to the number of friends that you can refer. However, spamming your referral code shall not be permitted and will result in your disqualification from the Program.
  • You have 30 days to use your Refer-A-Friend free play bonus once credited to your account, if you do not use it in this time period your free play will be voided.
  • Referrer and referred customers will be subject to careful review(approx. 24-48 hrs) prior to any bonus or payouts approval. The identity of a customer will be determined on the basis of all or any combination of the following: name, mailing address, e-mail address, IP address, credit/charge card number, computer, and any other forms of identification which may be required. BetCRIS reserves the right to withhold any bonus payment if it believes that the promotion has been abused and/or where the terms of the offer are not fulfilled, or any irregular betting patterns are found.
  • All deposit and prize amounts are in United States Dollars or the equivalent in the user's currency denomination.
  • BetCRIS reserves the right to withdraw or amend this offer at any time, without prior notice.
  • The decision of BetCRIS is final.
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