Las apuestas se consideran oficiales después de 55 minutos de juego. Si no se completan los 55 minutos de juego, las apuestas en los equipos serán anuladas, y las combinadas se reducirán al siguiente nivel de la forma correspondiente. Las apuestas de primera y segunda mitad, y de todos los cuartos serán válidas cuando se complete el período en cuestión. Las apuestas de línea de diferencia de puntos, línea de dinero, totales del juego, y todas las apuestas en la segunda mitad incluyen el resultado del tiempo extra. Las apuestas del último cuarto no incluyen el resultado del tiempo extra.
El partido debe de ser jugado en el lugar y fecha programados.
Se escoge un equipo con su respectivo hándicap. En Baloncesto y Fútbol Americano la cuota/precio regular de la apuesta es 1.91 ó -110 (110 para ganar 100). En otros deportes, la cuota que acompaña a los goles/puntos varía dependiendo del movimiento del mercado. A este tipo de apuesta, se le conoce en inglés como "Point Spread Bet ".
Es una apuesta sobre el total de puntos que anoten ambos equipos. Se ofrecen 2 opciones con respecto a la línea establecida, Más de (OVER) o Menos de (UNDER). Regularmente, las apuestas en totales de fútbol americano serán a 1.91 (en estilo decimal) ó -110 (en estilo americano).
Con este tipo de apuesta, usted se puede olvidar del hándicap y simplemente escoger al ganador el partido.
Una apuesta combinada (también conocida como PARLAY) es una selección de más de 2 equipos sin ningún orden en particular. Todas las selecciones deben de ganar. Entre más selecciones, mayor el monto a ganar. El monto a ganar se calcula haciendo uso de una fórmula matemática usando las cuotas/precios de cada una de las selecciones.
En un Teaser, se combinan de 2 a 7 selecciones de estilo Hándicap de Fútbol Americano. A estas selecciones se les ajustará la línea o hándicap en favor del cliente. El cliente puede escoger de nuestro menú de Teaser sobre cuantos puntos quiere tener a favor y cuantas selecciones tendrá la jugada.
Las apuestas son oficiales luego de 43 minutos de juego en partidos de NBA o 35 minutos de juego en partidos de baloncesto universitario, WNBA también tiene que haberse jugado 35 minutos para ser oficial. De no cumplirse el tiempo, las apuestas se cancelan.
Los juegos deben de ser jugados en el lugar y fecha en que se programaron. En caso de un cambio en la fecha, todas las apuestas se cancelan.
Los totales por equipo se juegan sobre el total de puntos de uno de los equipos. El juego debe ser completado o faltar 5 minutos como máximo para que las apuestas tengan validez.
Todos los jugadores que formen parte de alguna Proposición deben de jugar. Los resultados son tomados de las estadísticas oficiales del juego.
Es una apuesta sobre el total de puntos que anoten ambos equipos. Se ofrecen 2 opciones con respecto a la línea establecida, Más de (OVER) o Menos de (UNDER). Regularmente, las apuestas en totales de baloncesto serán a 1.91 (en estilo decimal) ó -110 (en estilo americano).
En un Teaser, se combinan de 2 a 7 selecciones de estilo Hándicap de Baloncesto. A estas selecciones se les ajustará la línea o hándicap en favor del cliente. El cliente puede escoger de nuestro menú de Teaser sobre cuantos puntos quiere tener a favor y cuantas selecciones tendrá la jugada.
Ganadores y perdedores están oficiales depués de 5 entradas (innings) de juego a menos que el equipo de casa esta ganando después de 4 ½ entradas. Si un juego es cancelado o aplazado el marcador del última entrada completa será el ganador. Si el equipo de casa anota hasta un empate o toma el control en la primera parte de la entrada entonces en el momento en que el juego es llamada a concluir entonces el marcador determine el ganador. El dinero será devuelto si el equipo de casa empate el juego y luego se suspende el partido. El evento no seguirá al siguiente día a menos que se especifica de lo contrario. CRIS no reconoce juegos suspendidos, protestas, decisciones volcadas, etc. por efecto de apuestas. Cuando se esta apostando los totales de carreras (arriba/abajo) el juego tiene que llegar a 9 entradas (8 ½ si el equipo de casa se esta ganando, para que haya acción. Las apuestas de carreras totales serán devueltos si hay un cambio de lanzador antes de que ambos lanzadores ya listados han hecho por lo menos un lanzado. Las reglas para las apuestas de línea de carreras son las mismas que aquellas de totales.
El juego debe ser jugado en el fecha y el sitio programados.
Las apuestas de béisbol serán aceptadas en la siguiente manera:
En béisbol, las apuestas se hacen poniendo mas dinero que el monto de ganancias con los favorecidos (Mets) o arriesgando menos para ganar más con los menos favorecidos (underdogs).
Hay un estándar línea de moneda de 20 centavos.
Una línea de Carreras consiste en una combinación de línea de carreras con línea de dinero. La línea de carrera dicta por cuantas carreras debe ganar el equipo favorito o cuantas carreras tiene a su favor en el resultado final, mientras que la línea de dinero determina cuánto dinero puedes ganar.
La gráfica a continuación puede ser utilizada para calcular las ganancias de los parlays de béisbol. Puede seleccionar de 2 a 8 equipos. Utiliza el factor correspondiente a la línea si esta apostando por el favorito; si esta apostando por el menos favorecido (underdog) agrega 1 a la línea.
Las apuestas de serie se basa en los 3 PRIMEROS PARTIDOS JUGADOS de cada serie. Ninguno de los 2 equipos puedan jugar con otro contrincante entre partidos ya programados. Si uno de los 3 partidos es aplazado, todas las apuestas (acción) siguen válidas. Si se juegan menos de 3 partidos entonces el equipo con la ventaja es el ganador del serie.
Toda apuesta están basadas en acción (sin lanzadores listados).
Las líneas de dinero que se ofrecen permiten la opción de empate al igual que los lados (contrincantes). En el caso de un empate, por ejemplo: (1-1), todas las apuestas para cada lado serán calificadas como perdedoras. Una vez más, en caso de empate solamente las apuestas sobre la opción de empate serán calificadas como ganadoras. Esta regla no se aplica a las apuestas sobre el margen (spread).
El resultado del partido se decide después de 90 minutos de juego más el tiempo de reposición. No se toman en cuenta ni los tiempos extra (suplementarios) ni el gol de oro para decidir las apuestas sobre fútbol, a menos que se estipule lo contrario.
Si un juego es abandonado o pospuesto, todas las apuestas serán anuladas a menos que ya haya ocurrido el resultado relevante. Por ejemplo: las apuestas sobre el "anotador del primer gol" se mantendrán si ya se había anotado un gol.
En caso de cambio del lugar de encuentro, las apuestas se mantienen a menos que el partido vaya a jugarse en el campo del equipo visitante, en cuyo caso se anulan todas las apuestas .
Aceptamos apuestas al Tenis en las competiciones de alto nivel. Se emplea la misma lógica de las apuestas directas a ganador. Usted debe escoger el ganador del juego o del torneo.
El juego de vuelve oficial (hay acción) después de 55 minutos de juego. Los goles anotados durante los tiempos extra se incluyen para las apuestas sobre el partido, pero no se incluyen para las apuestas sobre el 3er período.
Si el juego requiere muerte súbita para determinar al ganador, se adjudicará un Gol al ganador para el puntaje final (independientemente del número de goles anotados en la muerte súbita), que se reconocerá para el cálculo del número total de goles anotados y el número de goles anotados por el equipo vencedor.
El juego debe llevarse a cabo en el lugar y la fecha estipulados.
De deben jugar los 20 minutos completos del período para que haya acción..
Las líneas de apuestas sobre los tiempos extra de la NHL incluyen todos los tiempos extra, independientemente del número de tiempos extra que se jueguen, e incluirá la muerte súbita si ésta es necesaria para determinar al ganador.
La línea de 3 de la NHL y Hockey Europeo sobre Hielo se determina sin tiempos extra para la apuesta principal (Visitante/Local/Empate//Total), es decir sólo incluye los 60 minutos de rigor. Esta opción NO toma en cuenta ni los tiempos extras ni la muerte súbita.
Ofrecemos tres tipos de líneas diferentes para Hockey: la Línea Canadiense, la Línea de 3 (opciones) o líneas de dinero. Todo cliente debe escoger entre las líneas Canadienses o Americanas cuando configura por primera vez su cuenta de apuestas deportivas.
La línea canadiense es una combinación de línea de goles y línea de dinero. La línea de dinero es una línea de 20 centavos para apuestas directas.
Todas las opciones de líneas de dinero son precios por pagar para ganar el juego solamente, de acuerdo con las reglas de la NHL.
Las apuestas combinadas sobre Hockey permiten combinar de 2 a 8 equipos en una sola apuesta, lo que da la posibilidad de pagos mucho mayores como con las apuestas combinadas sobre béisbol. Nota: Las apuestas combinadas sobre Hockey se calculan como en béisbol.
If a postponed race takes place within 72 hours of the scheduled start time all bets have action.
Las apuestas en eventos de Deportes de Motor se deciden con base en la posición en el podio en el día de la premiación del evento específico; cualquier cambio en la posición que sea posterior no será considerado. Si dos participantes abandonan la carrera con igual cantidad de vueltas completadas, las apuestas en el Match Up que los especificaba a ambos no será válido, de otra manera el participante que complete más vueltas será declarado el ganador del Match Up aunque ninguno termine la carrera.
( Los bateadores especificados no acumulan estadísticas de lanzamiento)
( Estadísticas de los lanzadores solamente; las cifras de bateo/ocasiones de bateo, etc., no se incluyen para los lanzadores.)
Se debe lanzar al menos una pelota para que las apuestas sean válidas, de lo contrario todas las apuestas se anulan. Sin embargo, si el partido se abandona oficialmente (por ejemplo: debido a condiciones peligrosas del campo) entonces todas las apuestas que todavía no se han decidido se anulan.
Con respecto a enfrentamientos directos de bateo o lanzamiento, para que las apuestas sean válidas ambos bateadores deben haber llegado a la línea de bateo o ambos lanzadores deben haber lanzado al menos una pelota, de lo contrario se anulan todas las apuestas y se reembolsan los montos apostados.
En los partidos de un día que se acortan debido al mal tiempo, el resultado será el que determinen las Reglas de la Competencia. Si el partido se declara 'sin resultado' todas las apuestas se anulan y reembolsan.
Las apuestas sobre cricket australiano local se basan en el mayor número de puntos otorgados en el partido.
Los resultados se ingresan al final del tiempo reglamentario de juego. Los tiempos extra no se cuentas a menos que se especifique lo contrario.
Al apostar en eventos de atletismo, todas las apuestas se consideran como comprometidas (‘All In’). No hay reembolsos para atletas que no puedan participar, por lo que dichas apuestas se mantienen. Los pagos se basan en la posición alcanzada en el podio.
Los pagos se efectuarán con base en los resultados oficiales. Cuando se ofrece la opción de empate, la apuesta se decide con el resultado al final del tiempo reglamentario, por lo que no se incluyen los tiempos extra si los hubiere.
En caso de que un evento se posponga (por ejemplo: debido al mal tiempo), todas las apuestas tienen acción hasta que se lleve a cabo dicho evento. Si el evento se cancela, todas las apuestas se reembolsan.
A menos que se indique lo contrario, todas las apuestas se consideran como comprometidas (‘All In’) y no hay reembolsos en caso de que el atleta no pueda participar.
Los pagos se basan en la posición alcanzada en el podio.
Todas las opciones de enfrentamientos directos o grupales requieren, para que haya acción, que todos los competidores hayan salido de la línea de partida.
Los pagos se efectúan sobre los resultados oficiales al momento del juramento.
Para determinar si una apuesta es ganadora dependerá del resultado oficial declarado por la Federación Internacional de Tenis de Mesa. En el caso de que el juego haya comenzado y sea cancelado por cualquier motivo, todas las apuestas quedarán canceladas.
Para que un juego de Bandy sea oficial, deberá cumplir 80 minutos de juego para ser considerados válidos, de lo contrario todas las apuestas serán canceladas.
Los dos jugadores deben de comenzar el juego y deberán de completarlo para que sea valido. Disputas o desempates posteriores al juego, no serán validos para propósitos de apuesta.
Precios o cuotas para el ganador: Los dos jugadores deben de comenzar y terminar el juego en su totalidad para que las apuestas sean validas. No incluye disputas realizadas o presentadas por alguno de los jugadores posteriores a la finalizacion del juego. Apuesta de uno con uno: El jugador que avance a la siguiente ronda será determinado como ganador, siempre y cuando los jugadores hayan comenzado el encuentro.
Las apuestas serán declaradas oficiales por el ente regular del deporte en particular.
La forma más simple de jugar, sin puntos, sin Hándicap. En Fútbol (Soccer) se le da la opción de jugar también al empate, lo que hace que las opciones sean Equipo Visita, Equipo Local y Empate. En Baloncesto y Fútbol Americano, solo tiene que escoger el ganador del juego. Este tipo de apuesta se conoce en inglés como "Money Line Bet".
Nota:El siguiente recuadro le brinda un estimado de los dividendos a pagar para aquellas apuestas combinadas que estén compuestas de de Baloncesto o Fútbol Americano, donde la cuota normal es de 1.91, 10/11 ó -110.
En un Teaser, se combinan de 2 a 7 selecciones de estilo Hándicap de Baloncesto o Fútbol Americano. A estas selecciones se les ajustará la línea o hándicap en favor del cliente. El cliente puede escoger de nuestro menú de Teaser sobre cuantos puntos quiere tener a favor y cuantas selecciones tendrá la jugada. En un Teaser, todas las selecciones individuales deberán ser ganadoras para que la apuesta total resulte ganadora.
Una apuesta condicionada doble está compuesta por 2 condicionadas sencillas. Se eligen 2 equipos y estos se condicionan mutuamente.
Los Puntos de Acción están disponibles para el fútbol americano y el baloncesto. Este tipo de apuesta son para apostadores que no sólo pueden predecir qué equipo ganará el juego, sino por la cantidad de puntos. Sus apuestas con puntos de acción tienen un mínimo de un (1) punto hasta un máximo de diez (10) puntos, y el monto a arriesgar no puede ser superior a su saldo disponible. En este tipo de apuesta, se deberá poner en juego $110 para ganar $100.
El Hándicap se usa para poner a ambos equipos en igualdad de condiciones. Al equipo favorito se le ponen puntos o goles en contra. Al equipo NO favorito (underdog) se le dan puntos o goles a favor. Se escoge un equipo con su respectivo hándicap. En Baloncesto y Fútbol Americano la cuota/precio regular de la apuesta es 1.91 ó -110 (110 para ganar 100). En otros deportes, la cuota que acompaña a los goles/puntos varía dependiendo del movimiento del mercado. A este tipo de apuesta, se le conoce en inglés como ’Point Spread Bet’.
Las apuestas abiertas permiten que el cliente pueda jugar teasers o combinadas eligiendo las selecciones en diferentes momentos diferentes o incluso días.
Although originally an Italian game, Baccarat became famous in France in the 15th century. This is considered one of the most glamorous games in a casino.
The player's objective in Baccarat is to correctly guess which of three possible propositions will win the round: Bank, Player, or Tie.
Credits: displays the amount of money you currently have available in your casino account.
Paid: Displays the total amount paid on a winning bet.
Chip Selection: The chip denomination can be select by clicking on the chip labeled with the amount wish to place or a combination of clicks that will sum up the desired amount to be placed on the table.
Deal Button: Starts a new game. (This button is enabled only after a bet has been placed)
Clear Table: Clears the chips from the table.
Cashier Button: The cashier button takes you to the cashier page, where you can transfer chips to and from the casino. It will not be enabled at all time, however-it will be operational when no hand is being played.
Exit Button: The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it will be operational when no hand is being played.
PLAYER and BANKER receive a 3rd card or STAND on their first two cards as per the rules below unless one of them has a NATURAL
The Tie hand is paid at eight to one. Thus a winning tie bet of $10 will return $80. If you bet on either Bank or Player and the Tie wins, you do not lose your bet. It is a push
Edge in favor of the casino is as follows depending on where the bet is placed:
The Tie bet has a 14.1 percent edge in favor of the casino. The house gets a 1.36 percent edge on the Player bet and a 1.17 percent edge on the Bank bet when the bank charges a five percent commission.
A predominant aspect of the baccarat games played at the local casino is the scorecard. Casinos encourage this behavior simply because they know it has no bearing on the outcome of the game. One hand has no bearing on the next, and is never influenced by the preceding hands.
If you were betting on the flip of a coin, and it landed heads up 9 times in a row. The chance of the coin landing tails up on the 10th flip is exactly 50%, just as it was the first nine times. Any Baccarat strategy that makes you change your bets based on previous hands is useless and should be completely disregarded.
Besides the regular Blackjack games that you are used to we also offer these exciting variations of this popular game:
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NOTICE:These are default game rules. Depending on casino house rules where you play at, some of these might differ.
The objective of the game is obtaining a hand value that is closest to 21 and higher than the dealer's hand without going over. Your hand or hands, depending at which table you play in the casino, will play against the total of the dealer's hand.
Initially, both the dealer and the player are dealt two cards per hand. Player cards are dealt face up and one dealer card is dealt face up. A Blackjack is when the sum of the first two totals 21. The combination can be any Ace with any card with a value of 10.
The shoe of cards can consist of any number of decks from 1 to 8, this depends of the rules of the house. The number of decks used at a table affect the odds of house. The more decks the better the odds are for the house. The casino lobby indicates the number of decks used in each game.
In Blackjack, the cards are valued as follows: An Ace can count as either 1 or 11. Cards from 2 through 9 keep their face value. The 10, Jack, Queen, and King are all valued at 10.
The plays that the Dealer makes are defined by a set of table rules that determine his actions. Usually these rules are indicated on the blackjack table. The main guidelines for the Dealer hand are:
After the cards are dealt the player must play his/her hand first. The player can make several choices once his two initial cards are dealt. The player's action would depend on the strategy used by the player to the two initial cards. Some tables will have rules that other tables may not have so it is a good idea for the player to find out which tables in the casino are the ones that suit his or her gambling style. These options are indicated in the casino lobby when choosing a game. The Players hand is over when: A Blackjack comes up, Player chooses to stand or Player busts.
These are the choices a player has after being deal the first two cards:
This is when the Player's or Dealer's hand total goes over 21. A Busted hand is automatically a loser.
Push is when the Player's hand equals the total of the Dealer's hand. This is tie and the player receives his/her bet amount back.
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed at the table. This is shown in the top right hand corner of the table.
Some Blackjack tables will allow a player to play multiple hands at the same time. A player can play either one, two or three hands simultaneously. The casino lobby indicates which tables will allow a player play multiple hands.
In the event the player looses internet connectivity on or closes his/her browser window in the middle of a game, the game in progress will be stored. Once back in the casino the pending game may be restored and finished by the player.
The objective of the game is to bet on the outcome of the dice, that you as the shooter roll. The payouts outs are made based on the sum of the numbers of the dice once the roll stops. Bets can be based on these two main things:
To begin the game, you as the shooter make an initial come out roll, here you must make a Pass Line or a Don't Pass Bar bet prior to rolling the dice. Depending on your choice for this initial bet, you will aim to roll specific numbers in order to win.
Craps is considered any dice rolled totaling 2, 3 or 12
If you throw a 7 or an 11 on the first roll it is an automatic win, called a Natural. If you throw craps 2, 3 or 12 it is an automatic loss. However if you throw anything else besides 7, 11 or craps then you make a Point. The dealer will mark the point number by placing a puck with its white face up on top of it. This means you are now betting for the number you just rolled (The Pass) to come up again before a 7 is rolled. If it does, you win.
After the point has been established, you can increase your line bet by taking odds. This means you are now betting additional money that the number you just rolled (The Point) will come up again before a 7 is rolled. If it does, you win. This bet is placed directly behind the original line bet. Each point pays different odds. Unlike the original pass line bet, an unresolved pass line odds bet may be removed.
You are betting the opposite of Pass Line. If you throw a 7 or an 11 on the first roll it's an automatic loss, and you win if the dice sum 3 or 12. A 2 is called a Stand Off or Tie and you neither win nor lose*. However if you roll anything else besides 7, 11 or "Craps" then you make a "Point". If this happens, then it's the exact opposite of Pass Line. This means you are now betting to win that you will throw a 7 before the number you just rolled (The "Point").
*Depending on house rules, some casinos use the 12 as the stand off or Tie number.
After the point has been established you can increase your line bet by taking odds. Which means you are now betting additional money that you will throw a 7 before the number you just rolled (The "Point") comes up. A don't pass line odds bet is placed on the right side of your original bet in the Don't Pass Bar. A winning Don't Pass Line odds bet pays true odds. An unresolved don't pass line odds bet may be removed.
It is an even money bet (pays 1:1). The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.
Once the come point has been established, you can increase your line bet by taking odds. This means that you are now betting to win that the number you just rolled will Come up again before a 7 is rolled. A come odds bet is placed directly under your come bet within the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Come odds bet pays true odds. Unlike the original come bet, an unresolved come odds bet may be removed.
Don't Come bets are basically the same as the Don't Pass Bar bets, but are made after you make a wager on a Don't Pass Bar, and a Point is rolled. You can then back up your bet by laying (betting against the shooter) the odds on the Point.
You are now betting additional money that you will roll a 7 before the "Point" number. If it does, you win. An odds bet is placed in the tiny space directly under your Don't Come bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Don't Come odds bet pays true odds. An unresolved don't come odds bet may be removed.
Place bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Place bets are turned off when they have an OFF marker on top. If a 7 is rolled before your Place number you lose. If your Place number is rolled before a 7 you win.
A Place Lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. A place lose bet is placed in the narrow, unlabeled bar located just above the box with the corresponding number on the craps table: 4, 5, Six, 8, Nine, or 10. Winning Place Lose bets are paid according to these default ratios:
Buy bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.
If a 7 is rolled before your Buy number you lose. If your Buy number is rolled before a 7 you win. On Buy bets the casino charges a five percent service charge on the value of your bet in multiples of $1 (a $10 bet will cost you $11).
Because of these payouts you must pay attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts.
Lay bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10. If your Lay number is rolled before a 7 you lose. If a 7 is rolled before your Lay number you win.
Because of the nature of these payouts you need to pay special attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts. Same as with Buy bets the casino charges a five percent service charge. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41).
Big Six or Big Eight bets pay even money if you win. If a 7 is rolled before a 6 or an 8 you lose. If a 6 or an 8 is rolled before a 7 you win.
Hard Four or Hard Ten bets are two different bets, but are won in a similar manner and are paid out in the same manner. Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5). You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four or ten. They both pay 7:1.
Hard Six or Hard Eight bets are two different bets, but are won in a similar manner and the payout is the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you placed your bet on) before a seven, and before any other combination of six or eight. They both pay 9:1.
Proposition bets are one time bets that are won or lost depending on the outcome of the next roll of the dice, once the bets are placed on the table.
Field Bets are popular because seven possible outcomes will win (2, 3, 4, 9, 10, 11 or 12), while only four (5, 6, 7 or 8) will lose. This bet usually pays even money but depending on the house rules sometimes a casino will pay 2:1 or 3:1 when a 2 or a 12 is rolled.
Any Seven bets are made when you bet that the next roll will be a 7. The payout is 4:1.
Any Craps bets are made when you bet that the next roll's outcome will be a 2, 3 or 12. The payout is 7:1.
Horn Two bets are a one time roll bet that the shooter will roll a 2. The payout is 30:1.
Horn Twelve bets are a one time roll bet that the shooter will roll a 12. The payout is 30:1
Horn Three bets are a one time roll bet that the shooter will roll a 3. The payout is 15:1.
Horn Eleven bets also known as Yo-Eleven. Here you bet that the dice will come out with a 11 on the shooter's next roll. The payout is 15:1.
The object of the game is to get at least a "pair of 10s or better" from a combination of your three cards and two community cards, while keeping all three regular bets in action. The player does not actually play against the dealer or another player but rather against the odds in order to get the best five card poker hand possible.
Let It Ride Poker uses the standard ranking of Poker hands ranging from a Royal Flush down to a Pair of 10s. You must have at least a Pair of 10s or better to win. The higher your hand is ranked, the more you will win.
Initially you must place three identical bets. Each bet must be at least table minimum. You will have the opportunity to withdraw two of the three bets as the hand progresses. Your hand consists of five cards: three dealt to you and two community cards placed in front of the dealer.
Once you view your first three cards you may not like your chances of getting a winning combination, so you may remove your first bet if this is the case. If you feel that you will get a winning poker hand, or if you already have a pair of 10s or better, you can Let it Ride. After deciding to withdraw or Let It Ride, the first community card is dealt.
Taking all four cards into consideration, you must now decide what to do with your second bet: withdraw or Let It Ride. Your third and final bet cannot be withdrawn therefore; you must Let It Ride. The dealer now deals the fifth and final card. At this point the five cards will decide if you have a winning poker hand or not. Winning bets are paid out according to the payout schedule on the bottom right hand of the table.
You may begin by pressing the Deal button once a bet is placed on the table. You are dealt three cards face up and two community cards face down. Your final hand in combination with the two community cards determines if you have a winning hand.
Press Take Down to withdraw your first or second bet. If after viewing your first three cards you don't like your chances of getting a winning hand, you may Take Down your first bet. Once the first community card is revealed to you may take down if you consider the odds unfavorable. A Take Down can be done on the first and second bet only.
Pressing All In on a play will automatically bet on the first and second bet. This is useful in scenarios in which you are sure of having a wining hand. For example you have a pair of Jacks on your first three cards; you already have a winner so All In is the way to go.
Press Let It Ride to play your first or second bet. If after viewing your first three cards, you have or like your chances of getting a winning hand, you may keep the bet by clicking on Let It Ride. After the first community card is revealed you still consider your odds in favor, you can "Let It Ride" on your second bet as well.
Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.
The Clear Button resets the chips placed on the table back to 0.
The exit button leaves the game and returns the player to the lobby. It may not be available at all times; however it will become operational when no play is pending.
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play on a hand. These limits can be seen in the top right hand of the table.
The fast-play button allows you to play Let it Ride more hands in a shorter period of time by skipping the animation of the cards deal. Skipping the animation will not alter the outcome of the game in any way. You can enable or disable this option at any time during play.
The Chip Selection console allows you to select chip denominations so you can place your bets on the table accordingly.
Displays the amount of money you currently have available in your casino account.
In the case of a winning hand, this displays the amount you were paid on your last hand.
The payouts chart shows the different winning combinations. It is located at the bottom right hand side of the screen. Winning hands pay the following prizes:
Pai Gow originated in the 1800's during the construction of the railroad when the Chinese domino game Gai Gow was combined with American poker. It is a more slow paced game but still offers excitement to the player.
The object of the game is to have a higher ranked five-card and two-card Poker hand than the house.
Pai Gow Poker is played using a single deck of standard playing cards including a Joker. You will be dealt 7 cards. These cards must be split into two Poker hands: a two-card front hand and a five-card back hand. You can split your hand however you like but you must follow one simple rule: your back hand must be ranked higher than your front hand. To win, your hands must rank higher than the house's front and back. If one of your hands wins and one loses, the hand is a push.
After placing your bet, click the Deal Button to deal the hand. You will be dealt seven cards. Split your hand by dragging and dropping the cards on the card the front and back hand holders on the right of the table. If you change your mind, you can drag back any card again. Once your hand is set, click the Done button. The dealer will reveal the house hands. Your hands will be compared to the house hands. Remember, you must win both your front and back hand to get paid.
Hand Rankings are different winning combinations in Pai Gow Poker. As most poker based games, Pai Gow uses the common poker hands with some variations. Listed bellow are the different hands in Pai Gow starting from highest paid to lowest rank.
Roulette is the perfect example of a game of chance with one objective: Guessing which number will be the next to come up. The Roulette Table consists of a spinning wheel with numbered slots, a small white ball and a betting layout that allows bets to be placed on one or more numbers at a time. There are also side bets in the table. The wheel is spun in one direction and the ball is propelled around the outer edge of the wheel in the opposite direction. Eventually, the ball will decrease in speed and fall toward the spinning wheel where it will bounce around for a while until it lands in one of the numbered slots. If your bet or bets are a "hit", the casino pays a variety of odds based on the number of numbers covered by your bet.
To play roulette, you place your bet or bets on numbers, rows, or corners of the inside of the table layout or on the outside (see inside outside bets), and click spin. You may select your chip denomination by clicking on the chip/amount of your choice.
The function of this button is to repeat the exact same layout of bet(s) as in the previous turn.
This will clear any bets on the table should the player feel like removing the bets and placing new ones
Inside are bets that are placed on the numbers fields on the lines between numbers. A single inside bet can cover from one to six numbers.
Outside Bets are complimentary bets that are placed on the table. These aren't bets on specific numbers but rather side bets. Here you can bet if the ball will land on a color, odd or even, first twelve numbers and so on.
Roulette is a game of chance. The outcome of a spin is not determined by prior spins. Each spin is an independent event of chance. For example, after seven successive blacks, the chance of getting a red on the next spin is still as likely as getting a black. You should not base you strategy on the false assumption that a particular outcome is 'due' to happen. Some people believe you can always break even at roulette by always betting even money, then doubling down after every loss and return to the lowest bet after a win. This is called the Martingale system. However, in practice this is not possible because every roulette table has a maximum imposed on the bet size.
After a couple of sequential losses it is no longer possible to double down, and you will lose. In fact never believe anyone who claims having invented a winning roulette system. As with all games of chance, whether you win or lose doesn't depend on the system you're using, but on luck and common sense. The outcome of a spin is not determined by prior spins. Good Luck!
The objective of Fruity Fortune is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.
To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.
You need to select the coin value by clicking on the + sign to increase the bet or on the - sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet's total. The lines can be selected by clicking on the numbers on the left or right side of the reels.
This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button
This button will select all the lines and automatically spin the reels.
This field indicates the total amount of money at risk during a spin.
Each time a spin is made, the five reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine's console.
Each time the scatter symbol comes up three times or more you will get free spins. It is important to point out that if you win free spins in specific coin / line denomination, you will play your free spins in that same layout. This is why you might notice that the coin values and lines selected change when you play free spins that have accumulated.
The Win box displays the amount of money you've won if you hit a winning combination.
The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play
The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.
The objective of Pirate's Revenge is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.
This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.
Pirate's Revenge is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.
Every ship has a different hidden prize, you win the prize for the ship you decide to shoot at.
The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.
TThe cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.
The Cash Out button credits back your current bet, and resets it to 0.
The objective of Wild Seven's is to match the symbols of each one of the three reels to a winning combination. Payouts depend on what symbols will match on a line.
To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.
This button allows you to either increase or decrease the amount of coins you wish to bet. You may click on the + sign to increase the bet or on the - sign to decrease it.
Wild Seven's is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.
The payouts table shows the different winning combinations for each Slot machine.
The Bet One button places a single coin bet on the machine.
The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.
Touchdown Fever is single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.
To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout..
The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.
Allows you to increase or decrease your bet by clicking on the + or - sign. By default each coin is worth $0.25.
This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.
The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.
The Win box displays the total amount of money you win when you hit a winning combination. This includes your initial bet.
The Credits box displays the amount of money you currently have available in your casino account. (The amount showed actively changes as you play.)
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is be operational once the spin is completed.
The Bet One button places a single coin bet on the machine. Pressing it a few times will increase the amount of coins "dropped" into the slot machine.
The Bet Max button places the maximum bet allowed on the machine and spins the reels automatically.
The Cash Out button clears the bet amount and credits it back to your balance.
Jurassic Fire is single pay line slot game. The objective of this game, as in any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.
To play Slots, you must place credits into the machine, select the amount of coins to bet and press spin. The outcome of the 3 spinning reels determines the payout.
The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it is operational once the spin is completed.
This button will allow you to see the outcome of the last 30 spins of the reels.
The objective of Stud Poker, like that of most poker games, is to get the highest hand. There are several twists to this variety, however, that provide for a different an interesting challenge.
To begin the game, the player must place an ANTE on the table. Once the ante (which works as a straight 1:1 bet) has been placed, the cards are dealt: all of the player's cards are showing, and all of the dealer's cards are facing down, except for one. There are no card replacements for either of the parties.
Once the cards have been dealt, the player must decide if to RAISE the bet or to FOLD it. When the player decides to RAISE, the bet is raised automatically. The value of the RAISE bet is fixed as twice the ante and no modifications are allowed. The dealer must have an ace and a king or higher in order to be able to open or qualify. In other words, the lowest qualifying hand would be Ace, King, 4, 3, 2 and the highest non-qualifying hand would be Ace, Queen, Jack, 10, 9. If the dealer is unable to open his or her hand then the player will win even money on his ante wager and the raise will push.
The dealer then turns his cards up to compare both hands. If the dealer wins, he keeps both bet and ante. If the player has a better hand, he/she wins the ante straight plus the bet multiplied, in accordance to his/her hand. Refer to the payout table for complete details.
When placing the Ante, the player is allowed to Drop a Credit. This side bet can be done by placing one credit in the slot above the betting circle. The winning customer gains an advantage on payouts and an additional bonus for all hands ranking as a flush or higher.
When the player surrenders or Folds back, the dealer keeps the ante and reveals his cards.
TA 3-Card Poker game consists of two hands that are made with three cards, one that is the player's and the other the dealer's hand. 3 Card Poker has two ways to bet and win:
To begin play, place a wager on the ANTE, the PAIR PLUS, or both, depending on your betting strategy. The dealer and player are dealt three cards. Dealer must have a Queen or higher to qualify. If dealer qualifies, the highest hand wins the ANTE + PLAY bet. If player has a pair or higher, the PAIR PLUS wins regardless of the dealer's hand.
To PLAY your hand, a wager equal to the ANTE is required. You are wagering that your hand beats the dealer's or that the dealer will not qualify. If your hand is higher than the dealer's qualifying hand, you win both ANTE and PLAY bets, otherwise you lose both. If the dealer does not qualify, you win the ANTE bet and the PLAY pushes. If you fold, all wagers including PAIR PLUS are forfeited.
If you bet on PAIR PLUS, you are wagering that you'll receive at least a pair or something higher in your hand. Any hand that is a pair or higher pays according to the Payouts Chart regardless of what the dealer's hand has. If only Pair Plus is played then the dealer hand is not played as there is no RAISE or FOLD. There is no skill requirement to this bet as it only consists on the outcome of the three cards.
Anything less than a pair does not win. If you ANTE and do not PLAY, this wager is forfeited.
If you hit PLAY with a straight or higher (straight, 3 of a kind, or straight flush), the ANTE receives a bonus in accordance to the Payouts Chart, no matter of the outcome of the dealer's hand. If you place your mouse over the Payouts Chart you will get complete details on the payout scenarios for this game.
Press Deal once a bet is placed and you are ready to begin the game. You are dealt three cards face up. To win, you must out-rank the dealer's hand.
Press Play if you think your hand is high enough to beat the dealer's hand or if you have a Pair Plus; which will automatically place a wager equal to your ANTE wager, play your hand against the dealer's, and (or) play your Pair Plus bet.
If after viewing your three cards, you don't like your chances of "out ranking" the dealer or don't have a Pair Plus, you can "Fold" your cards and not risk losing a PLAY wager.
The Clear Button resets the coins being wagered to 0.
The payouts chart shows the different winning combinations. Placing your mouse over the button on the bottom right will reveal the chart.
The exit button closes the game. It will not be enabled at all times, however-it will be operational when no hand is being played.
Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. These bet limits are indicated on the top right hand side of the table.
The fast-play button allows you to play 3 Card Poker in a much faster way, all that is skipped with this feature turned on is the animation of the cards being dealt. Skipping the animation will not alter the outcome of the game. You can enable or disable this option at any time.
The "Chips Selector" allows you to select the chip denomination you wish to play on the table.
Paid displays the amount you were paid on your last hand assuming your hand had a winning combination.
Hand rankings are different winning combinations in 3 Card Poker. The ranking of the hands in 3 Card Poker differs from traditional poker hands. In 3 Card Poker, a STRAIGHT beats a FLUSH. Cards are ranked from highest to lowest in the following order:
The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.
The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.
Once you have credits in the machine you may wager. You can change the coin value and amount of coins you'll bet per turn. The bet must be placed before you Draw cards, and can't be changed during play. Once you are ready you may press Draw for the initial five cards to come up.
Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.
Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the "Hold" button a second time to cancel. The word "Hold" appears on the cards you've selected.
Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.
Press the Bet Max button to bet 5 coins on the hand.
This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.
The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however-it will be operational when there is no pending action from the player.
The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.
This is a report that will display detailed plays made by the player in case any doubt or reference should be made.
The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:
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