House Rules

General

  • The rules at Betcris conform very closely to those found at Las Vegas Sportsbook, and are used to protect both our company and you, the bettor.
  • All customer betting accounts at Betcris are private and confidential, and all calls are recorded on tape and held for disputes for a period of seven days.
  • All Clients must be 18 years of age or older.
  • Betcris reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.
  • All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.
  • Each client is required to identify himself by his betting account number and password on each call and each login to Betcris. The client has sole responsibility for his specific password and account number .
  • Account balances will reflect any wagers on future propositions or pending wagers.
  • Customers at Betcris cannot risk more money than is available in their account.
  • All players are to confirm their bets with the operator at the end of the using their password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed, the wager will be at the management discretion.
  • No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered.
  • On over/under wagers, over-time periods are included in the final score (unless otherwise specified).
  • When wagering on half-time lines, the over-time period(s) are included as a part of the second half.
  • All minimums, maximums, and betting payout prices are subject to change without prior written notice.
  • Maximum betting payout for any parlay is $150,000.
  • All wagering disputes shall be resolved by the read-back from the recorded call and shall be ruled final.
  • With regard to suspended games, protest games, or overturned decisions, Betcris follows Las Vegas gaming rules for wagering purposes. Otherwise Betcris does not recognize suspended games, protests and overturned decisions for wagering purposes.
  • All sporting events must be played on date unless otherwise specified. If an event is postponed and/or rescheduled or a change of venue, the event will automatically constitute "no action," which means all monies for that event will be refunded (Unless sport specific rules state otherwise) .All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option. Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling and weather problems bad light etc, then all wagers will have action and all wagers will stand.
  • All betting payoffs are calculated on the odds in effect at the time of the wager.
  • It is prohibited to parlay the same team with both the pointspread and the money line. Multiple bets are not accepted where the outcome of one part of the bet contributes to the outcome of another (correlated plays).
  • Betcris, does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report such information to the appropriate taxable jurisdiction.
  • Betcris is not responsible for any misrepresentation by any client upon application for membership.
  • Betcris is not responsible for clients who disclose their password and account number to other parties.
  • The winner of an event, or game, will be determined on the date the event is concluded.
  • All wagers are in U.S. dollars.
  • In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.
  • Betcris reserves the right to take away any bonus, any time, without explanation.
  • Dates and kick-off time of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. For any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  • All futures wagers are accepted as "All In", Run or Not Run, Entered or Not Entered. Stakes are lost on a future bet if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players/competitors tied.
  • Betcris prohibits users from opening up more than one account, in order to ensure fair play and uphold the integrity of our contests. The use of the same device, IP address or account information in more than one account will cause the deactivation of the accounts. Any accounts that are set up illegitimately will be deactivated and winnings will be removed.

Winners and losers are official after:

  • Soccer 90 minutes of play - Overtime and/or Penalty shots are not included
  • Football - NCAA & NFL - 55 minutes of play
  • Basketball - NBA - 43 minutes of play
  • Basketball - NCAA - 35 minutes of play
  • Hockey - NHL - 55 minutes of play
  • All other sporting events - 55 minutes of play
  • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting unless specified and with the exception of soccer lines including a quote for a draw.
  • On half time wagers, overtime periods are included as part of the second half.
  • All period and quarter wagers placed are for that specific period or quarter only. All overtime wagers placed will be for the full overtime, regardless of how many overtimes
  • Other sports: All other contests that involve a scheduled length of play time or time limit must play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for betting purposes.

Specific Internet Betting Rules

  • You should determine whether Betcris services are permitted under the laws of your jurisdiction.
  • Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your betting account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-800-596-8946.
  • All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.
  • Any manipulation of prices and or spread may result in the ticket being marked a loser.

Rollover Conditions

The rollover requirement is an amount of betting action you must fulfill before you are eligible to request a withdrawal from your sports account.

The rollover requirement is determined by the amount of your deposit plus the amount of your bonus “times” the rollover multiplier. This statement applies to sign-up and reload bonuses (free play and cash promotions).

For example, if you were to deposit $300.00, and choose to take a 20% bonus offer (attached to a 4 times rollover),you would fulfill the rollover requirement after you played $1,440.00 in sports action, at which time you would be eligible to request a payout.br />

Bonus: 20%, 4X (4 times).

Deposit amount: $300.00

Free play amount: $60.00

Rollover requirement is:(300 + 60) x (times) 3 = $1,440.00

**Only sports action will be taken into consideration to fulfill the rollover requirement.Casino and Racebook action do not count towards the rollover.

**Please be aware that casino rollovers are different than sports rollovers.A casino rollover does not affect your ability to request a withdrawal.

**Please keep in mind the following rules when calculation your rollover.

On each graded bet, will be taken in to consideration:

  • Action graded a “Win” or “Push”: Only the lower amount between the risk and the win counts towards the rollover.

  • Action graded as “Lose”: Only the amount at Risk counts towards the rollover.

  • No bet/no action won’t count towards the rollover.

**Important

A rollover will be considered met whenever a customer meets the required amount in action, or whenever an account Cash available balance, Free Play balance, Balance at Risk AND Free Play balance at Risk drops to $5 or less.

Rollovers will be satisfied in a chronological order(date & time); all incoming wagers will be applied to the oldest pending (deposit + free play) or free play adjustment, until it is satisfied.

New Accounts

15% New Player BonusSimply deposit $50 or more and get a 15% sign-up bonus up to $500

TERMS & CONDITIONS

All bonuses are optional. If you do not want to comply with any rollover requirement, don't submit the code in the cashier.

  • This bonus offer is one-time only and cannot be combined with any other offer.
  • Promotion valid for new customers only.
  • ALL deposit methods are eligible for this promotion except for Moneybookers
  • Minimum deposit of $50 required. (Deposits over $300 qualify for sending fees to be credited to player's betting account when fees apply.)
  • Bonuses are in the form of a free sports play. General freeplay bonus rules apply.
  • Maximum bonus awarded is $500 bonus.
  • All bonuses must comply with a 5-time rollover requirement before any withdrawal is made.
  • All Bonus offers are optional, valid only at the time of deposit, and subject to Terms and Conditions, including a rollover. Bonus offers cannot be claimed after deposit.
  • Promotion valid until further notice.
  • Betcris reserves the right to modify or terminate this promotion at any time without prior notice.

Re-Deposits

10% Re-Up Bonus

  • Every time you re-deposit into your Betcris account $50 USD* or more, receive a 10% BONUS FREE PLAY up to $500 USD*.
  • 4 times Rollover (4x ro) required -- simply wager the deposit amount a minimum of 4 times before requesting a payout.  Please read the General Rules regarding freeplays for complete details.
  • Freeplay bonuses are intended to help extend your play and increase your opportunities to win!  Keep in mind that accepting a freeplay bonus is always optional - you can choose to decline a freeplay bonus offer if you wish.  Accepting a freeplay bonus constitutes your acknowledgment and acceptance of the Betcris general freeplay rules, and you thereby agree to comply with the terms of the rollover conditions in full before you can request a payout.

*or the equivalent value in another currency.

Re-up bonuses are granted only if:

  • The player has a balance of $100 or less.
  • The players recent wager activity has resulted in losses that are at least equal to his re-up deposit amount.
  • The player has not requested a payout in at least 30 days.

Basic Free Plays Rules on Generic House Bonuses

  • What is a FREE PLAY? A Free Play is a type of bonus that can be used to place bets in the Sports Book free of risk. It is intended to help recreational bettors extend their play and increase their opportunities to win.  From your FREE PLAY bonus balance, you can place FREE PLAY wagers on major sports (soccer, football, basketball, baseball and hockey)  and the amount is deducted from your FREE PLAY bonus balance.  Unlike cash wagers, when you win on a FREE PLAY wager, you receive the winnings from the wager only.
  • All bonus offers are optional, valid only at the time of deposit, and subject to Term and Conditions, including a rollover. Bonus offers cannot be claimed after deposit.
  • Freeplay bonuses are intended to help extend your play and increase your opportunities to win! Keep in mind that accepting a freeplay bonus is always optional - you can choose to decline a freeplay bonus offer if you wish. Accepting a freeplay bonus constitutes your acknowledgment and acceptance of the Betcris general freeplay rules, and you thereby agree to comply with the terms of the rollover conditions in full before you can request a payout.
  • Minimum deposit of $50 USD* required to be eligible for freeplay bonus. Unless otherwise specified.
  • Maximum freeplay bonus awarded is $500 USD*
  • Maximum payoff for any freeplay wagered is $5,000 USD*
  • If a free play is used in a specific wager whose outcome is a push or a tie, the free play is lost
  • The term "rollover" simply means you must wager the specified amount at least that many times before requesting a payout.  For example, if you deposit $50 and receive a 10% Re-Up Bonus with a 3 times rollover requirement, you would only need a minimum of $150 ($50 x 3) in action prior to requesting a payout.  Once you have accepted a freeplay bonus, you cannot request a payout before the rollover requirement is fulfilled.
  • When calculating the betting action required to fulfill a rollover, the lower of the two values (to risk / to win) is always used.   For example, if you bet $20 on Team A to win $30, and you bet $20 on Team B to win $10, and you bet $10 on Team C to win $5, the total betting action applied toward fulfilling the rollover requirement would be $35 ($20 + $10 + $5).  Following the guidelines in this example, you would only need to place $115 more in betting action before requesting a payout.
  • Only bets made on odds from 1.5 (-200) to 4.0 (+300) will count towards the Rollover, unless otherwise specified.
  • Freeplay bonuses can only be used to wager in the Betcris sportsbook on major sports: Soccer, Football. Basketball, Baseball and Hockey
  • For all Soccer, Football and Basketball events, freeplay bonuses can only be used to wager on speads and totals.
  • For all Hockey and Baseball events, freeplay bonuses can only be used to wager on money lines and totals.
  • Freeplay bonuses cannot be used to wager on proposition lines or other exotics.
  • Freeplay bonuses can only be used on selections with odds between -200 (1.5) and +300 (4.0)
  • Betcris reserves all rights to disqualify anyone, individually or as a group, who attempts to abuse these rules or defraud the freeplay bonus system - at any time, with or without notice. In the case of disqualification, all funds used by individuals or groups attempting to defraud Betcris are subject to forfeit. Along the years, Betcris has built a solid reputation among players, big and small, for fair play with everyone who abides by the rules.
  • As another way to extend your play and increase your opportunities to win, all Betcris promotions, contests, and freeplay bonuses are intended for recreational players only. Betcris reserves the right to determine your eligibility to participate in any promotional offers and your eligibility to receive and use freeplay bonuses, and furthermore reserves the right to revoke eligibility at any time for any reason.
  • Free plays are valid for 180 days only, if it’s not used after that period of time it will not be valid.

* or the equivalent value in another currency.

3rd Party Software Providers

Betcris does NOT accept liability for the operation of the 3rd party software and games, nor does it accept liability for the corresponding payout of winnings from within all 3rd party software and games used by the players within the site.

Should any software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

Betcris makes every effort to ensure that errors or mistakes do not occur in any game. Betcris reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

Straight

Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6
  • If the straight bet is on the Bulls -6 then the Bulls must win by more than 6 points for the bet to win.
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the bet to win.
  • If the game lands on 6 pts. then your bet is a "push" and will result in "no action". i.e.: Final Score: Rap 90 and Bulls 96

Parlay

Two or more teams or totals can be combined to make one wager. All teams must win by the point spread margin. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed.

You may estimate Parlay Payoffs by following steps (example provided):

Let's say you play the Pirates +150 and the Pirate game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings or should we say potential winnings.

  • 1. Calculate Parlay Factor for each piece: if the price of the piece is positive - simply add one to get factor, if the price of the piece is negative v calculate reciprocal, multiply by -1, and then add one.
  • 1.50 + 1 = 2.50
  • -1.20 (take reciprocal or divide one by the negative price) 1/1.20 = 0.83 + 1 = 1.83
  • 2. Multiply all factors - then multiply this factor times the bet amount - the result is the payoff (including your bet)
  • 2.50 x 1.83 = 4.57 (now multiply this times your bet) x 100 = 457
  • $457 is your total return if both pieces win (including your bet amount)
  • 3. Subtract your bet from the figure calculated in 2 - Result is your winnings.
  • 457 - 100 = 357 Winnings

This will also work for three, four, five,... team parlays, simply follow the steps. Note: This is will provide you with a rough estimate; actual winnings may differ due to rounding.

  • In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.
  • (!) All parlays are based on a true odds format except for parlay cards.
PARLAYS PAYOFFS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940

Note: Maximum parlay payout is $ 150,000

Note: Maximum parlay payout will be enforced when duplicating the same exact parlays.

Teaser

Teasers are wagers in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example: 2 team teaser 5pts for $100
Lakers +4 +5 pts = the teased line is now +9
Knicks -3 +5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.
FOOTBALL TEASERS
POINTS 6 pts 6½ pts 7 pts
2 Teams (Only NFL) -120 -130 -140
2 Teams (Mixed) +100 -110 -120
3 Teams +150 +135 +120
4 Teams +235 +215 +200
5 Teams (Mixed) +350 +320 +300
6 Teams +550 +500 +475
7 Teams +800 +700 +600
FOOTBALL TEASERS (ONLY NFL)
POINTS 7 pts 7½ pts
2 Teams -140 -160
3 Teams +120 +105
4 Teams +200 +140
5 Teams +325 +235
6 Teams +475 +325
7 Teams +600 +445
FOOTBALL TEASERS (ONLY NFL)
POINTS 8 pts 8½ pts 9 pts Special 10 pts
2 Teams -180 -190 -200  
3 Teams -105 -115 -120 -120
4 Teams +120 +110 +100  
5 Teams +200 +180 +130  
6 Teams +280 +230 +180  
7 Teams +335 +280 +230  

A tie plus a loss is a loss * - A tie plus a win is NO ACTION *

BASKETBALL TEASER
POINTS 5½ pts 6 pts 6½ pts Special 8 pts
2 Teams -120 -130 -140  
2 Teams (Mixed) +100 -110 -120  
3 Teams +150 +135 +120 -120
4 Teams +235 +215 +200  
5 Teams +350 +320 +300  
6 Teams +550 +500 +475  
7 Teams +800 +700 +600  

A tie plus a loss is a loss * - A tie plus a win is NO ACTION *

MAX TEASER WAGER LIMIT PER COMBINATION
  Point Spreads Only Where Totals are Included
NFL $20,000 $5,000
College Football $10,000 $3,000
NBA and College Basketball $10,000 $5,000

Please note: Some teaser prices and limits vary from the agent’s directive.

If Bets

If bets help customers who want to have action on more than one game but based on the result of the 1st wager. There are 2 types of if bets, “If Win Only” and “If Win/Ties or cancelled.

If Win Only example:
Dallas Cowboys -5 $110 to win $100
If Win Only
Carolina Panthers +4 $110 to win $100
  • If the Cowboys lose, the wager stops there and is scored a loser -$110.
  • If the Cowboys win +$100 the wager continues to the Panthers wager.
  • If the Panthers win, the wager is a $200 winner
  • If the Panthers lose the wager is a $10 loss.
  • If the Cowboys win by exactly 5, then there will be no action on the Carolina Panthers and the 110 will go back to your account.
If Win/Ties or cancelled example:
Dallas Cowboys -5 $110 to win $100
If Win/Ties or cancelled
Carolina Panthers +4 $110 to win $100
  • In this case, customers will have action on the second part of the wager if Dallas wins by 5 or more points.

*The risk amount of the the second part of the if wager, may not exceed the risk amount of the first part.

Action Points

Action Points are available for football and basketball. Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:
Atlanta Hawks 191
Houston Rockets -5
  • Suppose you wager $100 a point on the Houston Rockets and ask for a cap of 10 points. Houston must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000.
  • If Houston wins by 9 points, your net winnings would be $400. On the other hand, if Houston fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game, getting 5 points.
  • Action points can only be placed through our call center.

Money Line

Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.

Example:
Orlando Magic -280
Houston Rockets +240
  • If you wager on Orlando -280 you lay $280 to win $100.
  • If you wager on Houston +240 you lay $100 to win $240.
  • The line values are determined based on the point spread. When betting money lines you are betting on a team to win the game outright.

Open Wagers

Open wagers allow the customer to play teasers or parlays making one selection at different times or even different days.

Example: 3 Team Parlay $100 to win $600
Cowboys -8
Dolphins -14
OPEN*
  • Any open wager left unfilled/pending for more than 90 days will be cancelled.
  • No open spots on 10 pt teasers. No open spots on 4 team or more parlays.
  • The minimum amount for a bet placed online with 1 or 2 open spots is $50 and customer must call to fill the open spots.

Football General Rules

Official Game Times

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. If the period is played under shortened conditionals all wagers on that period will be deemed no action. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

Game must be played on scheduled date and site.

NFL Betting Props

NFL-SCORE FIRST in the game:
First team to score in the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
NFL-SCORE LAST in the game:
Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.
NFL-SCORE IN THE FIRST 7½ MINUTES:
7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.
NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:
Must be an official game (55 minutes of play) and includes overtime.
NFL-FIRST SCORING PLAY (touchdown or FG/safety):
If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.
3 UNANSWERED SCORES:
Extra points or 2 point conversions do NOT count.
PLAYER PROPS:
All players must take the field and play for action. Results are based on the official stats from the game.
A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.

Buying To/On 3 in NFL and NCAA

NCAA:
-115 surcharge to Buy on/off of 3.
No Surcharge to buy to 3.
NFL
-120 surcharge to Buy on/off of 3.
Buying off of 3 in NFL is NOT allowed at Betcris.

Betting on Football | Football Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:
Green Bay Packers -7
Denver Broncos +7
  • If the straight wager is on the Packers -7 then the Packers must win by 8 or more points for it to be a winner.
  • If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.
  • If the game lands on 7pts. then the game is a "push" and will result in "no action".

Betting on Football | Football Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.

Example:
Baltimore Ravens VS Atlanta Falcons
TOTAL IS 38
  • If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 pts.
  • If the combined total score falls on 38 pts., the wager is a "PUSH" and there is "NO ACTION".
  • Overtime counts for wagers placed for the game and for the 2nd half
  • Overtime does not count for 4th quarter wagers

Betting on Football | Football Money Line Wager

With this type of wager you stipulate which team is going to win. Disregarding the point spread.

Example:
Green Bay Packers -7
Denver Broncos +7
  • If you wager on Green Bay -280 you lay $280 to win $100.
  • If you wager on Denver +240 you lay $100 to win $240.

Betting on Football | Football Parlay Wager

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:
2 team parlay for $100
Green Bay Packers -7
Denver Broncos +7
  • The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet laying the original amount at risk.

Betting on Football | Football Teaser Wager

In case of a tie or no action the Teaser will revert to the next teaser of fewer teams, except in a 2 Team Teaser where a tie and win will be no action. If one selection loses the teaser is considered a loss.

Example:
2 team teaser 7pts for $100
Green Bay -7+7 pts = the teased line is now "pick"
Denver Broncos +7+7 pts = the teased line is now +14
  • The payout in a 2 team teaser for 7 pts. is 10/13 In this case you will lay $130 to win $100.

Betting on Football | Football Pleaser Wager

This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted 6 point spread in favor of the house. In a pleaser you subtract points from the sides (no totals allowed). If one selection loses the teaser is considered a loss.

Example:
2 team pleaser 6pts for $100
Green Bay -7-6 pts = the teased line is now -13
  • Denver Broncos +7-6 pts = the teased line is now +1
  • The payout in a 2 team pleaser is 6 to 1. In this case you would lay $100 to win $600.
FOOTBALL TEASERS
  6 pts 6½ pts 7 pts
2 Team NFL -120 -130 -140
2 Team NCAA 100 -110 -120
3 Team +150 +135 +120
4 Team +235 +215 +200
5 Team +350 +320 +300
6 Team +550 +500 +475
7 Team +800 +700 +600
3 Team 10 Pts = -120
A tie plus a loss is a loss
A tie plus a win is NO ACTION
(Any loss in a 3 team 10pt teaser is a loss, then any push with winners are graded as a push)
PARLAYS ODDS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING POINTS
  Lay
½ points -120
1 point -130
1½ points -140
2 points -150

Basketball

Official Game Times

Bets are considered official after 43 minutes of play (NBA) or 35 minutes of play (NCAA). If the official time of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Game must be played on scheduled date and site.

Team Totals and Special Spreads

The game must be completed up to within 5 minutes of normal duration.

Player Props

All players must take the court and play for action. Results are based on the official stats from the game.

Season Total Wins:

NBA: Team must play at least 82 Regular Season games for wagers on Season Wins to have action.

Basketball Betting | Straight Bet

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6
  • If the straight bet is on the Bulls -6 then the Bulls must win by 6 or more points for the wager to win.
  • If the game lands on 6 pts. then the game is a "push" and will result in "no action".
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 6 points for the wager to win.

Basketball Betting | Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.

Example:
Dallas Mavericks
Indiana Pacers
TOTAL IS 178
  • If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.
  • If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.
  • If the combined total score falls on 178 pts. the wager is a "PUSH" and there is "NO ACTION".
  • Overtime counts for wagers placed for the game and for the 2nd half
  • Overtime does not count for 4th quarter wagers

Basketball Betting | Money Line

With this type of bet you wager which team is going to win. Disregarding the point spread.

Example:
Orlando Magic -280
Houston Rockets +240
  • If you wager on Orlando -280 you lay $280 to win $100.
  • If you wager on Houston +240 you lay $100 to win $240.

Basketball Betting | Parlay

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:
2 team parlay for $100
Portland Trail Blazers +4
San Antonio Spurs -10
  • The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Betting | Teaser

In case of a tie or no action the Teaser will revert to the next teaser of fewer teams, except in a 2 Team Teaser where a tie and win will be no action. If one selection loses the teaser is considered a loss.

Example:
2 team teaser 5pts for $100
Lakers +4+5 pts = the teased line is now +9
Knicks -3+5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.
BASKETBALL TEASER
POINTS 5 pts 5½ pts 6 pts
2 Team -110 -120 -130
3 Team +180 +160 +150
4 Team +300 +250 +200
5 Team +450 +400 +350
6 Team +600 +550 +500
7 Team +800 +700 +600
TIE + LOSS = LOSS * TIE + WIN = PUSH
PARLAY ODDS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING POINTS
  Lay
½ point -120
1 point -130
1½ points -140
2 points -150

Baseball

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Events will not carry over to the following day (unless otherwise specified). Betcris does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.

When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. For all baseball leagues (excluding MLB) all double headers must be played to full completion for action to stand. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Game must be played on scheduled date and site. Post season wagers are played to completion regardless if the event concludes on the scheduled day.  

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action
Team against team, regardless of the starting pitcher. "Action" bets will be computed by the opening price with the new pitcher. The risk amount will not change, however the win amount will be adjusted. A pitcher is deemed a starting pitcher after throwing one pitch.
Overnight Baseball
Due to scheduling changes an overnight game may become a part of a doubleheader. When this occurs, Unless both pichers from the overnight matchup start in GAME 1, then the original matchup from overnight will be treated as an off pitcher matchup. Game 2 will be treated as a completely 'new' matchup.
One specified pitcher
A wager on or against a specified pitcher, regardless of the other starting pitcher.
Both specified pitchers (listed)
If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed "no action".
Note:
If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Baseball Betting | Money Line

Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:
Mets - 140
Reds + 120
  • If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Baseball Betting | Totals Over/Under

There is a standard 20 cent line.

Example:
Mets 7 over -120
7 under Even Money
  • If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn't matter. You are only betting on the total runs of the game.

Baseball Betting | Run Line Betting

A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:
Braves -1 1/2 +130
Pirates +1 1/2 -150
  • If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.
  • If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Baseball Betting | Parlays

The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line. Maximum parlay payout is $ 150,000

Example:
Taking the Pirates +220 and the Braves -135 in a 2 team parlay for $100 100(wager) x 3.2 x 1.74 - 100(wager)= $457
Example:
3 team parlay taking the Red Sox +148, Mets EVEN and Texas -119 for $100 100(wager) x 2.48 x 2.00 x 1.840 - 100(wager)= $813
Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Baseball - SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

Baseball - First Halfs
Bet are based on the score in the first 5 FULL INNINGS. If after the first 5 full innings the game is not completed, all wagers on the first half will still stand..If only 4½ innings are played and the home team is ahead,the first half will be graded as a “Short Game” (ML is action).
All Baseball wagers on First Halfs, nd props are based on Listed Pitchers (except wagers on Grand Salami and Home/Away Runs.
Baseball - Second Halfs
Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
All wagers are action, regardless of pitcher.
Baseball - Total hits runs and errors
Has to be a full game - 9 innings to have action (8½ if the home team is ahead).
Baseball - Team to score first
First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played.
Baseball - Team to score last
Has to be an official game.
Baseball - Will there be a run scored in the first inning
If a run gets scored in the first inning and the game is cancelled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is cancelled or postponed all wagers stand.
Baseball - Baseball Team Total
Has to be a full 9 innings to have action. (8½ if the home team is ahead).
Baseball - 2 1/2 Runlines/Alternative Runlines and Team to have more home runs
Game must go atleast 8 1/2 innings if the home team is winning, otherwise match must be fully completed.
MLB-Post Season Games
All wagers are played to completion regardless if the event concludes on the scheduled day.

Soccer

Soccer Betting

Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bet placed on the spread.

The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.

If any match is abandoned or postponed all bets will be void unless the relevant market result has already happened. For example, "first goal scorer" betting will stand if a goal has already been scored.

Where a venue is changed, bets will stand unless the game is to be played at the original away team's ground in which case all bets will be void.  

SOCCER WORLD CUP: Tie-breaking criteria

Teams will be ranked on the following criteria:

1. Advanced the farthest
2. Greater number of points in all group matches
3. Goal difference in all group matches
4. Greater number of goals scored in all group matches
5. Greatest number of points in matches between tied teams
6. Goal difference in matches between tied teams
7. Greatest number of goals scored in matches between tied teams
Asian Handicap

"Handicap" (same as "spread" in the American sports) means a fictive head start given to one of the teams (by default the underdog) - virtually leading the game by 0.25 goal, 0.5 goal, 0.75 goal , 1 goal, 1.5 goal, etc. The punter must either back the favorite to beat this handicap or the underdog to hold it. The default handicap could be also 0 goals (level ball) when both teams are estimated as more or less equal. It looks abstract at first glance but not hard to comprehend.

The Asian Handicap bet is settled by adding the handicap to the actual result of the game.

For example if Wigan have received 0.5 goal advantage against Blackburn (Wigan +0.5) and the game ends with a draw, the bet on Wigan wins by half a goal. Bets on Blackburn are winning if Rovers just win no matter with what result, that simple. When we have -1.5 handicap the favorite must win the game at least by 2 goals margin, otherwise the underdog (+1.5) is winning by half or more goals. For 0, 1 and 2 goals handicap the bet result could be a virtual draw and in this case all stakes are refunded. For example if Man United are set one goal down to Middlesbrough and they win exactly by 1 goal, the Asian Handicap result is draw and all bets are settled as void.

In fact many Asian Handicap lines cover exactly the same thing as other betting options - no need to mention what -0.5 means, the 0 goals handicap is equal to "Draw No Bet", +0.5 is same as backing the underdog at "Double Chance", -1.5 is same as Euro Handicap (0:1). Odds are usually higher though as we underlined one of the main advantages of AH betting.

Before going further it is very important to note that in live (in-play) betting Asian Handicap bets usually apply only to the remaining time of the game and NOT to the whole 90 minutes. Anyway be sure to check the bookmake’rs rules first.

SPLIT HANDICAPS (Quarter Ball)

We got the base of Asian Handicap betting which is certainly not hard to be figured out. The only challenge in AH comes with the so-called "split" handicaps because lines like -0.25 or +1.75 look weird and confusing. Lacking a clear standard to display split handicaps doesn`t help, various bookies and sites use different formats to show one and the same thing so you can see 0.75 as "3/4" or "0.5, 1" ; 1.25 as "1 1/4" or "1, 1.5" etc. Not a problem though once we get the idea.

Now this is the key - note that 0.25 is average value between 0 and 0.5, 0.75 is average between 0.5 and 1, 1.25 is average between 1 and 1.5. Most bookies give a hint in the way they display handicaps like 0, 0.5 or 0.5, 1. In these cases the bet is virtually split in two separate handicap bets. For example, if you bet 10 EUR on -0.75 (-0.5, -1) goal handicap in fact you bet 5 EUR on -0.5 and 5 EUR on -1 goal handicap. If your team wins by 2-1, half of your bet (5 EUR) is winning with the given odds (that going for the -0.5 handicap) and the other half of your stake will be refunded.

One more example - lets say we bet 50 EUR on Torino +0.25 (0, +0.5) against Parma, odds 1.80. If Torino wins, it is clear that we will take 90 EUR. If the game ends with a draw, half of our stake is winning (25 EUR x 1.80 = 45 EUR) and the remaining 25 EUR are refunded, overall we get back 70 EUR. On the opposite, if we bet on Parma -0.25 (0, -0.5) and the game result is draw, half of our bet (-0.5) will be lost and the other half (25 EUR) will be refunded.

GOAL LINES (Totals)

Asian goal lines (betting on the total number of goals scored in a game) are quite alike the classic under / over bets but here you can find more different lines as 1.75 goals, 2.25 goals etc. which work with the same idea as the split handicaps. Just something that must be mentioned, in live betting unlike Asian Handicap goal lines apply to the whole 90 minutes.

0
WIN WIN
DRAW VOID
LOSS LOSS
-0.25 (0, -0.5)
WIN WIN
DRAW 1/2 LOSS
LOSS LOSS
+0.25 (0, +0.5)
WIN WIN
DRAW 1/2 WIN
LOSS LOSS
-0.5
WIN WIN
DRAW or LOSS LOSS
+0.5
WIN or DRAW WIN
LOSS LOSS
-0.75 (-0.5, -1)
WIN by 2 or more goals WIN
WIN by 1 goal 1/2 WIN
DRAW or LOSS LOSS
+0.75 (+0.5, +1)
WIN or DRAW WIN
LOSS by 1 goal 1/2 LOSS
LOSS by 2 or more goals LOSS
-1
WIN by 2 or more goals WIN
WIN by 1 goal VOID
DRAW or LOSS LOSS
+1
WIN or DRAW WIN
LOSS by 1 goal VOID
LOSS by 2 or more goals LOSS
-1.25 (-1, -1.5)
WIN by 2 or more goals WIN
WIN by 1 goal 1/2 LOSS
DRAW or LOSS LOSS
+1.25 (+1, +1.5)
WIN or DRAW WIN
LOSS by 1 goal 1/2 WIN
LOSS by 2 or more goals LOSS
-1.5
WIN by 2 or more goals WIN
WIN by 1 goal, or LOSS LOSS
+1.5
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 or more goals LOSS
-1.75 (-1.5, -2)
WIN by 3 or more goals WIN
WIN by 2 goal 1/2 WIN
WIN by 1 goal, DRAW, or LOSS LOSS
+1.75 (+1.5, +2)
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals 1/2 LOSS
LOSS by 3 or more goals LOSS
-2
WIN by 3 or more goals WIN
WIN by 2 goal VOID
WIN by 1 goal, DRAW, or LOSS LOSS
+2
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals VOID
LOSS by 3 or more goals LOSS
-2.25 (-2, -2.5)
WIN by 3 or more goals WIN
WIN by 2 goal 1/2 LOSS
WIN by 1 goal, DRAW, or LOSS LOSS
+2.25 (+2, +2.5)
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals 1/2 WIN
LOSS by 3 or more goals LOSS

Tennis

Tennis General Rules

At Betcris we accept bets on all major tennis events using straight money lines.

Example:
Rafael Nadal -140 or risk $140 to win $100
Novan Djokovic +120 or risk $100 to win $120
  • Betcris provides all tennis wagers on the individual matches or sets. Matchup must be fully completed without player's withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as *"All In"* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.

Hockey

Hockey General Rules

Official Game Time

The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.

If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Game must be played on scheduled date and site.

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL team totals

Team total in NHL are based on regulation time only, shootout and overtime do not count.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey  

NHL -Alternative Pucklines & Totals include overtime and shootouts

NHL Regular Season Wins and Total Season Points

Team must play 82 Regular Season games for wagers on season wins and total Season Points to have action.

Line Types

We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option), and Straight Money Lines.

Hockey Betting | Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:
Boston Bruins +1 1/2 -140
L.A. Kings -1 1/2 +120
  • If betting on the Kings the customer would give up a goal and a half and would risk $100 to win $120; the Kings would have to win by at least two goals. If betting on the Bruins, the customer would get a goal and half but would risk $140 to win $100.

Hockey Betting | Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:
Boston Bruins +110
L.A. Kings -130
  • If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Hockey Betting | Totals Over/Under

Example:
Bruins +1 1/2 -140 5 OVER -130
Kings -1 1/2 +120
  • As well as having favorites on sides you also have favorites on totals, in this example over the total of five goals is indicated as the favorite in which case the customer would lay $130 to win $100. If betting on the game to go under five goals the customer goes with the underdog so he/she receives a larger return in this case risking $100 to win $110. If there is no money line indicated the total has a "FLAT" line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way. When you wager on total pucks, if the score falls on the number in this case five, it will be "no action".
Hockey Parlays Betting

Hockey Parlays

With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $ 150,000

Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Golf

Golf General Rules

Betting on all Major Golfing Events
  • Straight money line betting as well as match-ups.
  • Betting right up until tee-off time.
  • In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.
Special Handicap Head to Heads
If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets.
To Win a Tournament
  • Bets placed on Golfers to win a Tournament within 10 days of the tournament commencing and the player is a non starter, bets will be refunded.
  • The Only Outright bets that will not be refunded is when 'ALL IN' betting is stated, and they are genuine 'Futures' Markets and posted more than 10 days prior to the Tournament.
  • In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied. For example 2 players tie for the Top USA player at the British Open will result in the normal payout given divided by 2.
  • If a tournament is shortened, after it has started, then all bets stand. Bets accepted after the end of a day's play are void unless there is further play, which counts towards the result of the tournament (other than a playoff). Or the betting is specifically stated to be on the outcome of a playoff.
  • If a tournament is officially abandoned, all bets on the tournament are void, except options that have already been decided.

Boxing / Martial Arts

Fight General Rules

Fight Lines on All Major Title Fights

Straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Betting on Fight until the sound of the bell for the first round.

Example:
Tyson -280 risk $280 to win $100 on Tyson
Holyfield +190 risk $100 to win $190 on Holyfield
Will go 4 1/2 rounds +150 risk $100 to win $150
Will not go 4 1/2 rounds -170 risk $170 to win $100
  • 4 1/2 rounds means four full rounds and ninety seconds of the fifth round
  • All results are official by the result of the governing body on the day of the fight.
  • If a price is offered for a draw: in the event of a draw all bets on either boxer to win will be losers.
  • In round by round betting: if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
  • If the scheduled number of rounds is changed all "Pick the round" bets are void and bets refunded.
  • All bets on either boxer to win will be decided by the judges decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
  • Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand.
Once the 14 days have expired, all bets are void.

Motor Racing

NASCAR

There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

Driver must start for action.

Example:
(Straight Wager):
Jeff Gordon 1/1 or 100 to win 100
Dale Jarrett 2/1 or 100 to win 200
Mark Martin 2/1 or 100 to win 200
Mark Skinner 5/2 or 100 to win 250
Dale Ernhardt 7/5 or 100 to win 140

If a postponed race takes place within 72 hours of the scheduled start time all bets have action.

Motor Racing and Nascar Match-ups

Both drivers must start for action.
Match-up 1:
Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Ernhardt +120 or risk $100 to win$120

Formula One Betting

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

To win the race:
60% of the starting field must start the race for action.
Top 3 (podium) finishes:
80% of the starting field must start for action.
Drivers Matchups:
Both drivers must start the race for action.
THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.

Fantasy

Fantasy General Rules

  • • For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com
  • • In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.
  • • All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com
  • • All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.
  • • All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.
  • • Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.
  • • All points are accumulated for each player, or where specified each position.
  • • In the event of a tie, tie breakers will be used, see below for definitions.
MLB Betting Points System

Batting

(Specified batters do not accumulate pitching stats)

Hits 1 Point
Runs 2 Points
Single 1 Point
Double 2 Points
Triple 4 Points
Homerun 3 Points
RBI 1 Point
Stolen Base 1 Point
Base On Balls 1 Point
Strikeouts -2 Points
Tie breakers:
Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):
Player with the least STRIKE OUTS, then if still tied,
The player with the most HITS, Most RBI'S, Most RUNS, Most BB.

Pitching

(Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.)

Innings pitched
2 Points (Fractions count, ie 5.1 inn = 10.2 points)
Hits -1 Point
Runs -1 Point
Strikeouts 1 Point
Home run -1 Point
Base on Balls -1 Point
Saves 1 Point
Blown Saves -1 Point
Wins 1 Point
Loss -1 Point
Tie breakers:
Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner): 1. Player with the most INNINGS Pitched, the if still tied, 2. The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS
After the tie breaker rule, if players are still tied.
Head to head bets will be refunded
In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.

NFL POINTS SYSTEM OFFENSIVE*

Rushing/Receiving TDs 6 Points
Rushing/Receiving Yards 1 point for every 10 yards
Receptions (for PPR only) 1 Point
Passing TDs 4 Points
Passing Interceptions Thrown Negative 2 points
Fumbles Lost to Opponent Negative 2 points
Passing Yards 1 point for every 25 yards
Passing/Rushing/Receiving 2 Point Conversions 2 points
Field Goal Made (0-39 yards) 3 points
Field Goal Made (40-49 yards) 4 points
Field Goal Made (50+ yards) 5 points
Field Goal Missed Negative 1 point
Extra Point Made 1 point
Extra Point Missed Negative 1 point

NFL POINTS SYSTEM DEFENSIVE*

Fumble Recoveries (from opponent) 2 Points
Interceptions Caught 2 points
Blocked Field Goals 2 Points
Blocked Punts 1 Point
Blocked Extra Points 1 point
Sacked a QB 1 point
Safeties 2 points
Passing/Rushing/Receiving 2 Point Conversions 2 points
Total Points Allowed (0) 10 points
Total Points Allowed (1-6) 7 points
Total Points Allowed (7-13) 4 points
Total Points Allowed (14-20) 1 point
Total Points Allowed (21-27) 0 point
Total Points Allowed (28-34) -1 points
Total Points Allowed (+35) -4 points
Defensive and Special Teams TDs 6 points

Other Sports

Cricket Betting

At least one ball must be bowled for bets to stand, otherwise all bets are void. However, if a match is officially abandoned (e.g. due to dangerous pitch conditions) then all undecided bets on the match are void.

For batting or bowling head-to-heads, both batsmen must reach the crease, or both bowlers must bowl one ball for bets to stand, otherwise all bets are void and wagers refunded.

In one-day matches shortened by weather the outcome will be that determined by the Competition Rules. If the match is declared a 'no-result' all bets are void and wagers refunded.

Betting on Australian domestic cricket is based on the most points awarded in the match.

Handball/Floorball Betting

Results will be entered at the end of normal regulation play. Extra time will not count unless specified.

Athletics/Cycling Betting

In Athletics events, betting is "All In". Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.

Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Winter Sports/Olympics Betting

Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as "All In" and with no refunds for non starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.

Elections/Politics Betting

Paid on the official result at the time of swearing in.

Table Tennis

Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.

Bandy

Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.

Darts

Both players must start and the match must reach full completion for action. Post game disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes.

Snooker

Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.

Other Sports not covered

Bets will be decided on the official result declared by that particular sports governing body.

eSports

1. The start dates and times displayed on our website for eSport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed
2. If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.
3. All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
4. Total Betting: A total in eSports can be Rounds/Maps/Kills or other counting measures dependent on the game. The total will only be referred to as the total.
5. If the announced number of maps/rounds is changed all bets on the handicap or total are cancelled. Bets on the moneyline (outcome of the match) have action.
6. If a player or team receives a walkover or win by admin decision on at least one map, all wagers on the series (moneyline, spread, and total) will be canceled and wagers refunded.
7. Wagers will not be cancelled because a team is playing with a stand-in or replacement player.
8. In games with a Hero Draft/Champions Select phase (dota 2, LoL, etc...) bets during this phase are allowed
9. In a match where one team begins with an advantage of one or more maps, "map 1" refers to the first map played, "map 2" refers to the second map played and so on.
Live Betting:
In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.

Rugby League & Union Rules

Rugby League

  • If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
  • Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
  • Settlement and cancellation rules
    1. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
    2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
    3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
    4. If the team names or category are displayed incorrectly, we reserve the right to void betting

Unless otherwise stated Rugby League ‘Nines’ match bets are settled on the specific tournament regulation play and exclude extra-time if played.

If a venue is changed from the one advertised then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

Match Betting (Regulation Time Only)

Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in the event of a tie.

Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the total points taken then bets will be void.

Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are level with the total points taken then bets will be void.

Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.

1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.

Next Try 2-Way - Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.

Team Scoring First Wins Game - Includes extra-time if played.

Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st and Match Result/Score 1st Try and Outcome - Predict the Team to score 1st or 1st try, combined with the match result/outcome, excluding extra-time if played

Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.

Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.

Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if played.

Double Result - Predict the outcome of the specified match at half-time and full-time.

Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets - Predict the team to reach a specified point total first (Neither is an available option).

Team to Reach Markets - Predict the team to reach a specified point total.

Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.

Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime - settlement will include extra time if played.

Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.

2-Way Market Betting Including Golden Point/Overtime

Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:

Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime

To Win in Overtime/To Qualify/To Lift Trophy

Where offered, all markets will be settled including all periods of Overtime if played.

In-Play Half Betting

For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.

In-Play 10 Minute Betting

For In-Play 10 minute betting, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be classed e.g. in the first 10 minutes.

First Tryscorer (Including Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and Away Team Scorer Markets)/2nd Half First Tryscorer

Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored, then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored, then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored, then your bet stands.

Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.

If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for last tryscorer purposes.

If the last try is a penalty try bets will be settled on the previous tryscorer.

Player to Score a Try at Any Time/Player to Score 2 or More Tries/Player to Score 3 or More Tries

Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.

Tryscorer Shirt Numbers

A penalty try counts as 6.

Time of First Team-Match Try/First 2nd Half Try

Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.

Player Match-Ups

Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.

Player Performances/Points

Player must start the match or bets void. Bets stand on regulation time only.

Will There Be a Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted

Will be settled using regulation time only. For settlement purposes drop goal and 40/20 must be successful.

Number of Tries - Team Tries/To Score a Try/Team to Score 1st Try

Penalty tries count. Bets stand on regulation time only.

Highest Scoring Team - Handicap

All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.

Total Team Tries

Penalty tries count. Bets stand on regulation time only.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

Will Either Team Score 3 Unanswered Tries?

Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match

Predict whether the named team will trail on points at any time during a specified match.

Team with Most Converted Tries

In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as a Tie.

Highest/Lowest Scoring Team

Only highlighted teams count. Dead-heat rules apply.

10 Minute Betting

The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.

1st Video Referee Decision

Settlement will be based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Referee Decision relating to a try, bets will be void.

Scorecast/1st Half Scorecast and Wincast/1st Half Wincast

All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.

Anytime Scorecast

Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored, then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored, then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.

Man of the Match

For the following competitions specifically, the winner will be deemed the player publicly declared the Man of the Match as chosen by a Panel selected by the Australian Rugby League Commission (ARLC):

  • NRL Grand Final
  • State of Origin
  • Australian Test Matches

For all other competitions, the winner will be deemed the player receiving the Man of the Match award chosen during the live broadcast or on the broadcaster’s official Website.

If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

To Be Relegated - Where market is offered settlement is based upon the rules of the specified league. E.g. for Super League relegation purposes one team is relegated upon completion of the regular season.

Season Betting

Top Tryscorer - Settled on regular season only (playoffs do not count).

To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).

Season Points Handicap Match-Ups - For the purpose of this market any Points Deductions do not count.

Regular Season Handicap - For the purpose of this market any points deductions do not count.

Team Season Points - For the purpose of this market any points deductions do not count.

Most Losses (Regular Season) NRL - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

Top NSW Team/Top Non NSW Team - Settlement will be based on the highest placed team according to the official NRL ladder at the end of the regular season. In the event of a tie, the winner will be determined as the team with the greatest for and against differential.

NRL Finals Series Markets

The Finals Series is defined as all Elimination Finals, Qualifying Finals, Semi Finals, Preliminary Finals and the Grand Final. For statistics-based markets including, but not limited to, Tryscorer and Point Scorer markets, settlement will be based on statistics from the official NRL website www.nrl.com.

Finals Series ‘Week’ Specific markets will be settled based on the official Finals Series format as published on the NRL website. In the event of the entire designated ‘Week’ of matches not being completed in full, stakes will be refunded.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby Union

General Rules

Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

Unless otherwise stated Rugby Sevens and Tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.

Also for Sevens & Tens Rugby Union, Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

If a venue is changed from the one advertised then all bets on that match are void.

In the event of a change of opponent from the one advertised then all bets for that match are void.

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

Match Betting (Regulation Time only)

Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules apply.

Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.

Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.

1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.

Next Try 2-Way - Where there is no next try scored then bets will be void.

Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.

Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.

Team Totals Odd/Even 2-Way - Zero counts as an Even number for settlement purposes.

First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.

4-Way First Scoring Play - For this market try includes penalty try.

More Tries or Penalties - The Tie is an option. For this market try includes penalty try.

Team Scoring First to Win - Includes extra-time if played.

Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.

Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.

Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.

Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.

Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.

Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.

Double Result - Predict the outcome of the specified match at half-time and full-time.

Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).

Race to Markets - Predict the team to reach a specified point total first (Neither option is available).

Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.

Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time/sudden death and kicking competition if played.

Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.

First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer

Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.

Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.

If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.

Bets will stand on players that take any part in a match for last tryscorer purposes.

If the last try is a penalty try bets will be settled on the previous tryscorer.

Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries

Bets will stand on players that take any part in a match.

Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.

In-Play Next and Team Next Tryscorer

Bets on players taking no part in the match will be void. If your player takes the field after a specified try (e.g. 1st)has been scored, then bets on that specified try number will be made void. If your player has taken the field at any time prior to the specified try being scored, then your bet stands.

If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes.

10 Minute Betting

The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.

Team to Reach Markets

Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.

Team to Lead After ‘X’ Minutes

The designated time period must be completed for bets to stand. Tie is an option.

A Red/Yellow Card in the Game

Settlement is based on the designated card being awarded to any player.

Total Successful Drop Goals

Settlement will be based on the number of successful drop goals made.

2-Way Market Betting (Incl. OT)

Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:

Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)

Specifically for the markets listed below settlement will include all periods of extra-time/sudden death and kicking competition if played:

Money Line (Incl. OT)/2nd Half Winner (Incl. OT)

In-Play Half Betting

For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.

In-Play 10 Minute Betting

10 Minute Betting - The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.

10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.

Tryscorer Shirt Numbers

A penalty try counts as 8.

Time of First Team-Match Try/First 2nd Half Try/Last Try

Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.

Time of 1st Converted Penalty/Time of 1st Team Converted Penalty

If no converted penalty then bets will be settled as after.

Time of 1st Try/Team Time of 1st Try

Penalty tries count. If no try then bets will be settled as after.

Team to Score First Try

Market includes No Try Scored option.

Player Match-Ups

Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.

Player Performances/Points

Player must start the match or bets void. Bets stand on regulation time only.

Will There Be a Sin-Binning/Drop Goal

Will be settled on regulation time only. For settlement purposes drop goal must be successful.

Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try

Penalty tries count. Bets stand on regulation time only.

Total Team Tries (including Alternatives)

Penalty tries count. Bets stand on regulation time only.

More Tries or Converted Penalties/Team to Score More Tries or Penalties

Penalty tries count. Penalties must be successfully converted.

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

Will Home Team/Away Team Score 3 Unanswered Tries

Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

Team to Trail in Match

Predict whether the named team will trail on points at any time during a specified match.

Team to Score Last

Includes extra-time if played.

Highest/Lowest Scoring Team

Only highlighted teams count. Dead-heat rules apply.

Either Team to Win to Nil

Predict whether or not a match ends with either team failing to register a point.

1st Try Converted

Predict whether or not the first try of the match will be successfully converted. Penalty tries count.

Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be void.

1st Video Referee Decision

Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.

1st Stoppage

The incident that produces the first referee designated stoppage will be used for settlement purposes.

Scorecast/1st Half Scorecast and Wincast/1st Half Wincast

If your player takes the field after a try has been scored, or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by the relevant governing body will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as lost.

Anytime Scorecast

Bets will stand on players that take any part in a match. If a match is abandoned after a try/tries have been scored then relevant bets will be settled as singles on the Anytime tryscorer at the appropriate odds. If a penalty try/tries are scored then the player(s) awarded the try/tries by the relevant governing body will be deemed winners for the purposes of the Anytime tryscorer part of the bet. If there is no tryscorer in the match, then all bets will be settled as lost.

Man of the Match

If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.

Wooden Spoon - Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.

To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.

Season Betting

Top Tryscorer - Settled on regular season only (playoffs do not count).

To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).

Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

World Cup Specials

Top Rugby Championship Team and Top Six Nations Team - Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.

The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.

For ‘try’ related markets, penalty tries count for settlement purposes.

Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament Tries.

Six Nations Specials

To Win the Triple Crown - Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.

To Win the Grand Slam - Any participant must win all their five matches.

To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.

Total Team Points and Total Tries - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined. If any match is postponed or abandoned then bets are void, unless the outcome is already determined.

Tournament Top Tryscorer - All-in, play or not. Dead-heat rules apply.

Team Total Wins and Team Total Wins 2-Way - Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Horse Betting General Rules

  • 1. The management of Betcris reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires.
  • 2. After management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • 3. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • 4. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, your bets do not affect the track odds.
  • 5. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • 6. Phone wagers require a minimum risk of $20 per call. The minimum wager via the internet is $1. Our software does not support wagers of less than $1.
  • 7. In cases where a wager is made before early scratches are announced your wager will be refunded. For example if you wager on a pick and one of your legs is scratched before early scratches are listed you will receive a refund. All wagers that are affected will be refunded whether or not you have any winning legs.

Specifying Horses and Races

  • 1. Horses are identified by saddlecloth number, not by name.
  • 2. Clients are responsible for their selections of both horse and race numbers.
  • 3. When you wager on a horse that is coupled, your wager includes all horses running under said number. If a horse is coupled with others, if you bet on any of them, you receive all horses running as part of the entry. If part of an entry is scratched and part of an entry runs, all wagers have action. There is no "must go" action as part of the entry. If one of the entry horses runs, all wagers and bet types have action
  • 4. We do not accept wagers such as "Turf Only", "Main Track Only" or any other conditional wagers.

Thoroughbred Betting Rebates

  • 1. A DAILY rebate of 8% will be paid on all internet exotic bets. 3% on all Win, Place and Show wagers.
  • 5% on exotic wagers and 2% on Win, Place and Show bets placed through the call center. There are no minimum weekly betting requirements and there is no maximum on how much you can earn.
  • 2. No rebate will be given on cancelled wagers refunded due to a scratch.
  • 3. Win, Place and Show wagers that pay $2.20 to $2 or less are not eligible for a rebate.
  • 4. Wagers on "D" and "E" level tracks are not eligible for rebates.
  • 5. Virtual Racing wagers are not eligible for the rebate.
  • 6. Please check the rules for which tracks are eligible for rebate.

Types of wagers offered

  • 1. Betting offered on Win, Place, Show, Daily Doubles, Exactas, Quinellas, Trifectas and Superfectas, Pick 3 and Pick 4.
  • 2. Regular track quinellas are available online.
  • 3. Wagers are accepted until post time. If a wager is made after the race has begun, it will not be accepted. We do not assume liability for wagers that are unsuccessfully entered before post time.

Scratches

  • 1. If a horse is scratched, all Win/Place/Show bets will be refunded and the portion of Exacta/Trifecta/Superfecta/Quinella Combos that contain the scratched horse will be refunded. (Please see rule regarding entries).
  • 2. For Daily Doubles, if a horse is scratched before the second leg, a consolation will be paid on that combo, as specified by track payouts.
  • 3. For Pick 3's and Pick 4's we use the same rules and payouts as the track regarding consolations and ALL's when there are early and late scratches.
  • 4. If a horse runs for Purse Money Only, we follow the track payout rules as determined by the host track.
  • 5. If a horse is inadvertently shown as scratched in our wagering menu but runs there will be no refunds given for any wagers made in said race.

Betting Odds and Limits

  • 1. There is a maximum net profit on each individual race based on the track category. Daily Doubles, Pick 3's and Pick 4's count towards the last race in its sequence when calculating the race profit. The formula will be Net Profit equals Net Payout For Race minus Total Amount Wagered For Race. This resets for every individual race.
  • 2. There is a $20,000 limit, per horse per bet type for show bets. Any wager placed above this amount will be considered "No Action".
  • 3. There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
  • 4. If a track is on our betting menu, but not listed on the Horse Track Categories, the Maximum Net Profits defaults to $5,000.
  • 5. If the track payout on a race pays to ALL on Super/Trifectas, pays out2 of 3 on a Pick 3, or 3 or 4 on a Pick 4, and Betcris client's wager has the exact ticket, the customer will be paid out the whole minus the takeout percentage. If pool information is not available, the payout will be 3x's the consolation payout period. If take out information is not available, it will default to 20%. If paid out to the whole pool, consolation payouts on the same rates will not apply. All normal tracks limits are still applicable.
  • 6. Any attempt to play negative pool hedges will result in account suspension.
  • 7. Management reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires. After the management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • 8. You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category "A" track with a category "C" track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • 9. Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, so your bet does not affect the track odds.
  • 10. All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • 11. For non North American simulcasts we calculate payouts based upon US. pari-mutuel pool, not the host tracks. If there are no US. pari-mutuel prices then all wagers will be cancelled.
  • 12. Attempted pool manipulation may cause your account to be closed and your outstanding balance to be immediately returned. Any winnings from such an attempt may be voided.

Track List & Payouts

Special Category - MAXIMUM NET PROFIT: $ 100,000 (Per Race)

  • All Breeders Cup Races
  • Preakness
  • Belmont Stakes
  • Dubai World Cup
  • Kentucky Derby

Category A Tracks - MAXIMUM NET PROFIT: $30,000 (Per Race)

  • Arlington Park
  • Aqueduct
  • Belmont
  • Churchill Downs
  • Del Mar
  • Fairplex
  • Gulfstream Park
  • Keenland
  • Meadowlands (Thoroughbred)
  • Monmouth Park
  • Oak Tree
  • Oaklawn Park
  • Santa Anita
  • Saratoga
  • Los Alamitos (Thoroughbred)
  • Woodbine (Thoroughbred only)
  • Philly Park

Category B Tracks - MAXIMUM NET PROFIT: $ 15,000 (Per Race)

  • Fairgrounds
  • Hawthorne Park
  • Mountaineer
  • Turfway
  • Meadowlands (Harness)
  • Sportsmans Park (Thoroughbred)
  • Tampa Bay

Category C Tracks - MAXIMUM NET PROFIT: $10,000 (Per Race)

  • Delaware
  • Ellis Park
  • Golden Gate
  • Laurel
  • North California Fairs
  • Pimlico ( ** )
  • Colonial Downs (Thoroughbred only)
  • Delta Downs (Thoroughbred only)
  • Calder
  • Gulfstream West

Category D Tracks - MAXIMUM NET PROFIT: $3,000 (Per Race) NO REBATE

  • Balmoral Park
  • Evangeline Downs
  • Finger Lakes
  • Emerald Downs
  • Hawthorne (Harness)
  • Hoosier (Thoroughbred only)
  • Portland Meadows
  • Prairie Meadows (Thoroughbred only)
  • Suffolk Downs
  • Sportsman's Park (Harness)
  • Dover Downs
  • Freehold Raceway
  • Northfield Park
  • Pocono Downs
  • Pomona Fields
  • Maywood Park
  • Sam Houston (Thoroughbred only)
  • Kentucky Downs
  • Penn National
  • Presque Isle Downs
  • Sunland Park (Thoroughbred only)
  • Yonkers
  • The Meadows
  • Woodbine (Harness)
  • Timonium
  • Louisiana Downs (Thoroughbred only)
  • Turf Paradise
  • Mohawk Raceway
  • Beulah
  • Fort Erie
  • Charles Town
  • Thistledown
  • Lonestar Park
  • Indiana Downs
  • Miami Valley

Category E Tracks - MAXIMUM NET PROFIT: $1,000 (Per Race) NO REBATE

  • Cal Expo
  • Harrington
  • Monticello
  • Pompano
  • Remington ( Thoroughbred only)
  • Retama ( Thoroughbred only)
  • River Downs
  • Mahoning Valley
  • Dayton Raceway
  • Delaware Fair
  • Harrah's Philadelphia
  • Red Mile
  • Rosecroft Raceway
  • Saratoga Harness
  • Scioto Downs

TERMS & CONDITIONS

  • The offer is only valid for clients over 18 years of age who have an active Betcris account, meaning you must have made $50 USD worth of real cash sports bets in the last 30 days (from the date your friend registered).
  • The refer-a-friend bonus is in the form of a free sports play that is calculated as 10% of your friend’s initial deposit, with a maximum award of $500 USD, and has a 3 time rollover requirement before any withdrawal can be requested.
  • For you to be eligible for the refer-a-friend bonus, your friend must: (1) Open a Betcris account, (2) make a deposit of at least $50 USD within 30 days of his registration (Note: Player to player transfers are not an eligible method of funding your friend’s account) and (3) risk his initial deposit at least 1 time in the sportsbook.
  • The friend you refer cannot be an existing client with Betcris, a member of your family, live in the same household, or use the same computer device or IP to access his/her account.
  • There is no limit to the number of friends that you can refer. However, spamming your referral code shall not be permitted and will result in your disqualification from the program.
  • You have 30 days to use your refer-a-friend free play bonus once credited to your account, if you do not use it in this time period your free play will be voided.
  • Referrer and referred customers will be subject to careful review (approx.24-48 hrs) prior to any bonus or payouts approval. The identify of a customer will be determined on the basis of all or any combination of the following: name, mailing address, e-mail address, IP address, credit/charge card number, computer, and any other forms of identification which may be required. Betcris reserves the right to withhold any bonus payment if it believes that the promotion has been abused and/or where the terms of the offer are not fulfilled, or any irregular betting patterns are found.
  • All deposit and prize amounts are in United States dollars or the equivalent in the user’s currency denomination.
  • Betcris reserves the right to withdraw or amend this offer at any time, without prior notice.
  • The decision of Betcris is final.

General Live Betting Rules

Any game or event must be played to its conclusion within 7 days in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score.

Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed.

  • Baseball - Game must go 8.5 or more innings and be concluded with a winner determined.
  • Football - 59 minutes of game time must be played and a winner determined.
  • Basketball - NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.
  • Hockey - 59 minutes of game time must be played and a winner determined. All overtimes and shootouts count.
  • Golf - Any proposition with only 2 betting options where both betting options are golfers require both golfers to complete the round and/or tournament for action. Missing the cut is regarded as completing the tournament. All other propositions are 'all-in betting' and will have action as long as the tournament or event has a winner, regardless of whether or not any or all golfers complete play.
  • Tennis - Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury, disqualification, or other reason will result in all full match props being cancelled.
  • Soccer - All props are graded on the result of the scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for penalty shootout, or 'golden goal'. 90 minutes must be played for all full match props to have action.
  • For any sport not listed here, general pregame rules apply.

Live Betting wagers may be placed online only.

We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.

All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.

The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.

General

Betcris Streak Challenge is subject to the rules below. No purchase is necessary. Void where prohibited by law.

Betcris Streak Challenge is free to enter. Make sure you read and understand the following rules before playing, particularly the section about claiming prizes. The Betcris Streak Challenge game is scored automatically to eliminate human error, and all rules are strictly followed and enforced for all players.

This is a Contest where entrants are rewarded for making consecutive correct selections of winners of specified sporting events. Prizes will be awarded for 21 consecutive correct picks, 17 consecutive correct picks, 13 consecutive correct picks, 9 consecutive correct picks, and 5 consecutive picks.

Prizes

  • Grand Prize (awarded to each registered entrant to make 21 consecutive correct selections – is $25,000 cash. betcris.com retains the right to change the grand prize for specific events at any time. The grand prize during these events will be of equal or greater value than $25,000.
  • All registered entrants who make 17 consecutive correct selections will receive a $2,500 free play, regardless of when entrants’ streak ends.
  • All registered entrants who make 13 consecutive correct selections will receive a $500 free play, regardless of when entrants’ streak ends.
  • All registered entrants who make 9 consecutive correct selections will receive a $100 free play , regardless of when entrants’ streak ends.
  • All registered entrants who make 5 consecutive correct selections will receive a $25 free play , regardless of when entrants' streak ends.
  • The registered entrant to accumulate the most wins each month will receive a $1000 free play. If multiple entrants are tied in wins at the end of a month, the following tie breaker will determine the winner: (1) Win percentage for month (2) Member who submitted their first pick of the month the earliest (time stamp).

IMPORTANT: betcris.com's Streak Challenge is free to enter, however contestants must have an active betcris.com betting account to collect the full prize amount. An ACTIVE betting account is defined as having wagered at least $300 no more than 30 days prior to the start of the winning streak. Otherwise, winning contestants will receive 10% of the listed prize amount.

Contest participants who are NOT members of the Rewards Loyalty Program are NOT eligible to win any prizes.

All taxes are the sole responsibility of the winner. All prize values are in US dollars, and cash prizes will be awarded in US dollars.

Conditions of participation

No transfer, assignment or substitution of a prize, except Sponsor reserves the right to substitute prize for an item of equal or greater value in the event an advertised prize is unavailable. All federal, state, local and provincial laws and regulations apply. Entrants agree to be bound by the terms of these Official Rules and by the decisions of Sponsor, which are final and binding on all matters pertaining to this Contest. All winners of prizes valued at $100 or more may be asked to sign and return an Declaration of Eligibility, a Liability Release and where legally permissible a Publicity Release within 7 days following the date of first attempted notification. Failure to comply with this deadline may result in forfeiture of the prize and selection of an alternate winner. Acceptance of the prize constitutes permission for Sponsor and its agencies to use winner’s name and/or likeness for advertising and promotional purposes without additional compensation, unless prohibited by law. By accepting prize, winner agrees to hold Sponsor, its respective directors, officers, employees and assigns harmless for any injury or damage caused or claimed to be caused by participation in the Contest. Sponsor is not responsible for any typographical or other error in the printing of the offer, administration of the Contest or in the announcement of the prize.

Internet

Sponsor is not responsible for electronic transmission errors resulting in omission, interruption, deletion, defect, delay in operations or transmission, theft or destruction or unauthorized access to or alterations of entry materials, or for technical, network, telephone equipment, electronic, computer, hardware or software malfunctions or limitations of any kind, or inaccurate transmissions of or failure to receive entry information by Sponsor or presenter on account of technical problems or traffic congestion on the Internet or at any Web site or any combination thereof. If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Contest, Sponsor reserves the right at its sole discretion to cancel, terminate, modify or suspend the Contest. Sponsor further reserves the right to disqualify any individual who tampers with the game process. Caution: Any attempt by a contestant to deliberately damage any Web site or undermine the legitimate operation of the game is a violation of criminal and civil laws and should such an attempt be made, Sponsor reserves the right to seek damages from any such contestant to the fullest extent of the law.

The Betcris Streak Challenge game is an ongoing competition. You can enter at any time. When your winning streak ends, you can immediately make another pick and try to start a new streak.

All prize winners must have a valid internet e-mail address.

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